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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
index 8c2d1f8a5cb..6d7ddd4e56e 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
@@ -90,6 +90,23 @@ vec3 light_volume_light_vector(LightData ld, vec3 P)
if (ld.l_type == SUN) {
return -ld.l_forward;
}
+ else if (ld.l_type == AREA_RECT || ld.l_type == AREA_ELLIPSE) {
+ vec3 L = P - ld.l_position;
+ vec2 closest_point = vec2(dot(ld.l_right, L), dot(ld.l_up, L));
+ vec2 max_pos = vec2(ld.l_sizex, ld.l_sizey);
+ closest_point /= max_pos;
+
+ if (ld.l_type == AREA_ELLIPSE) {
+ closest_point /= max(1.0, length(closest_point));
+ }
+ else {
+ closest_point = clamp(closest_point, -1.0, 1.0);
+ }
+ closest_point *= max_pos;
+
+ vec3 L_prime = ld.l_right * closest_point.x + ld.l_up * closest_point.y;
+ return L_prime - L;
+ }
else {
return ld.l_position - P;
}