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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
index f5c45d147e6..fe1ab395a54 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
@@ -12,7 +12,7 @@
#pragma BLENDER_REQUIRE(common_utiltex_lib.glsl)
#pragma BLENDER_REQUIRE(effect_dof_lib.glsl)
-/* Mipmapped input buffers, halfres but with padding to ensure mipmap alignement. */
+/* Mipmapped input buffers, halfres but with padding to ensure mipmap alignment. */
uniform sampler2D colorBuffer;
uniform sampler2D cocBuffer;
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index 8ef39a55921..ce455123987 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -4,7 +4,7 @@
* Adapted from http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/
*
* Major simplification has been made since we pad the buffer to always be bigger than input to
- * avoid mipmapping misalignement.
+ * avoid mipmapping misalignment.
*/
#ifdef LAYERED