diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/prepass_vert.glsl | 14 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_vert.glsl | 17 |
2 files changed, 22 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl index f650e2eeb8c..ac3467744de 100644 --- a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl @@ -1,10 +1,7 @@ #pragma BLENDER_REQUIRE(common_hair_lib.glsl) #pragma BLENDER_REQUIRE(common_view_lib.glsl) - -#ifndef HAIR_SHADER -in vec3 pos; -#endif +#pragma BLENDER_REQUIRE(gpencil_common_lib.glsl) void main() { @@ -23,8 +20,11 @@ void main() time, thickness, thick_time); +#elif defined(GPENCIL_SHADER) + /* TODO */ + vec3 worldPosition = vec3(0.0); #else - vec3 worldPosition = point_object_to_world(pos); + vec3 worldPosition = point_object_to_world(pos.xyz); #endif gl_Position = point_world_to_ndc(worldPosition); @@ -32,4 +32,8 @@ void main() #ifdef CLIP_PLANES gl_ClipDistance[0] = dot(vec4(worldPosition.xyz, 1.0), clipPlanes[0]); #endif + +#if defined(GPENCIL_SHADER) + gpencil_vertex(); +#endif } diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl index 0ad1393dd70..969312812e3 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl @@ -2,9 +2,9 @@ #pragma BLENDER_REQUIRE(common_hair_lib.glsl) #pragma BLENDER_REQUIRE(common_view_lib.glsl) #pragma BLENDER_REQUIRE(surface_lib.glsl) +#pragma BLENDER_REQUIRE(gpencil_common_lib.glsl) -#ifndef HAIR_SHADER -in vec3 pos; +#if !defined(HAIR_SHADER) && !defined(GPENCIL_SHADER) in vec3 nor; #endif @@ -31,12 +31,21 @@ void main() hairThickTime); worldNormal = cross(hairTangent, binor); vec3 world_pos = pos; +#elif defined(GPENCIL_SHADER) + /* TODO */ + vec3 pos = vec3(0.0); + vec3 nor = vec3(1.0); + vec3 world_pos = pos.xyz; #else - vec3 world_pos = point_object_to_world(pos); + vec3 world_pos = point_object_to_world(pos.xyz); #endif gl_Position = point_world_to_ndc(world_pos); +#if defined(GPENCIL_SHADER) + gpencil_vertex(); +#endif + /* Used for planar reflections */ gl_ClipDistance[0] = dot(vec4(world_pos, 1.0), clipPlanes[0]); @@ -54,7 +63,7 @@ void main() # ifdef HAIR_SHADER pos = hair_get_strand_pos(); # endif - pass_attr(pos, NormalMatrix, ModelMatrixInverse); + pass_attr(pos.xyz, NormalMatrix, ModelMatrixInverse); # endif #endif } |