diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index 06dd8a64485..84626eac4cf 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -278,7 +278,7 @@ vec3 probe_evaluate_grid(GridData gd, vec3 P, vec3 N, vec3 localpos) float ws_dist_point_to_cell = length(ws_point_to_cell); vec3 ws_light = ws_point_to_cell / ws_dist_point_to_cell; - /* Smooth backface test */ + /* Smooth back-face test. */ float weight = saturate(dot(ws_light, N)); /* Precomputed visibility */ diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 90c5f1b95a0..73c4b521b05 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -101,7 +101,7 @@ struct RayTraceParameters { }; /* Returns true on hit. */ -/* TODO: fclem remove the backface check and do it the SSR resolve code. */ +/* TODO(fclem): remove the back-face check and do it the SSR resolve code. */ bool raytrace(Ray ray, RayTraceParameters params, const bool discard_backface, @@ -151,7 +151,7 @@ bool raytrace(Ray ray, /* ... and above it with the added thickness. */ hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride * 2.0)); } - /* Discard backface hits. */ + /* Discard back-face hits. */ hit = hit && !(discard_backface && prev_delta < 0.0); /* Reject hit if background. */ hit = hit && (depth_sample != 1.0); |