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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index 06a7def532f..22c306bb0fd 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -140,7 +140,7 @@ void prepare_raycast(vec3 ray_origin,
// #define GROUPED_FETCHES /* is still slower, need to see where is the bottleneck. */
/* Return the hit position, and negate the z component (making it positive) if not hit occurred. */
-/* __ray_dir__ is the ray direction premultiplied by it's maximum length */
+/* __ray_dir__ is the ray direction premultiplied by its maximum length */
vec3 raycast(int index,
vec3 ray_origin,
vec3 ray_dir,
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
index 30cda401284..b2d8a383809 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
@@ -48,7 +48,7 @@ void main()
#else /* World */
/* This is just a pass-through geometry shader that send the geometry
- * to the layer corresponding to it's depth. */
+ * to the layer corresponding to its depth. */
void main()
{