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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/concentric_samples_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl2
29 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 9f4f508d6fd..80d305cb1e8 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -823,4 +823,4 @@ void main()
Closure cl = nodetree_exec();
fragColor = vec4(mix(vec3(1.0), cl.radiance, cl.opacity), 1.0);
}
-#endif \ No newline at end of file
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl
index ddc7327334c..d5b54097638 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl
@@ -153,4 +153,4 @@ vec3 direct_ggx_unit_disc(LightData ld, vec3 N, vec3 V, float roughness, vec3 f0
return spec;
}
-#endif \ No newline at end of file
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl
index b8fac61519e..7fb4ee51a96 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl
@@ -43,4 +43,4 @@ void main() {
fresnel_accum /= sampleCount;
FragColor = vec4(brdf_accum, fresnel_accum, 0.0, 1.0);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
index e5c0cb9c9c9..cce9d59dc12 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
@@ -104,4 +104,4 @@ vec3 sample_cone(float nsample, float angle, vec3 N, vec3 T, vec3 B)
return tangent_to_world(Ht, N, T, B);
}
-#endif \ No newline at end of file
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl b/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
index 2c604d69641..5f0af6a6f5b 100644
--- a/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
@@ -56,4 +56,4 @@ void main() {
btdf_accum /= sampleCount;
FragColor = vec4(btdf_accum, 0.0, 0.0, 1.0);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
index 37106fc32bd..d6abb7dc175 100644
--- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
@@ -52,4 +52,4 @@ layout(std140) uniform common_block {
/* ssrParameters */
#define ssrQuality ssrParameters.x
#define ssrThickness ssrParameters.y
-#define ssrPixelSize ssrParameters.zw \ No newline at end of file
+#define ssrPixelSize ssrParameters.zw
diff --git a/source/blender/draw/engines/eevee/shaders/concentric_samples_lib.glsl b/source/blender/draw/engines/eevee/shaders/concentric_samples_lib.glsl
index 67bcf603a81..7de27a9fda9 100644
--- a/source/blender/draw/engines/eevee/shaders/concentric_samples_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/concentric_samples_lib.glsl
@@ -264,4 +264,4 @@ vec2[CONCENTRIC_SAMPLE_NUM](
vec2(0.905555462146, -0.242642854784),
vec2(0.925957819308, -0.146657310975),
vec2(0.936215188832, -0.0490649589778)
-); \ No newline at end of file
+);
diff --git a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
index 29543e82f43..c3674c8f74c 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
@@ -215,4 +215,4 @@ void main(void)
#elif defined(STEP_RESOLVE)
FragColor = step_resolve();
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl
index 0f5c5e5b16b..05f5eb78253 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl
@@ -96,4 +96,4 @@ void main()
#elif defined(STEP_RESOLVE)
passthrough();
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl
index eb463d51146..79f86cfae58 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl
@@ -27,4 +27,4 @@ void main()
vec3 cubevec = x_axis[fFace] * uvs.x + y_axis[fFace] * uvs.y + maj_axes[fFace];
FragColor = textureLod(source, cubevec, 0.0);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
index 156be108a14..8f06e161a20 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
@@ -34,4 +34,4 @@ void main()
float luma = max(1e-8, brightness(FragColor.rgb));
FragColor *= 1.0 - max(0.0, luma - fireflyFactor) / luma;
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index c11dbdd59ad..24dbb5436d9 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -93,4 +93,4 @@ void main()
fragColor = vec4(val);
#endif
gl_FragDepth = val;
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index aa88e365d93..6c21d7d6fef 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -502,7 +502,7 @@ void main()
if (weight_acc > 0.0) {
ssr_accum /= weight_acc;
/* fade between 0.5 and 1.0 roughness */
- ssr_accum.a *= smoothstep(ssrMaxRoughness + 0.2, ssrMaxRoughness, roughness);
+ ssr_accum.a *= smoothstep(ssrMaxRoughness + 0.2, ssrMaxRoughness, roughness);
accumulate_light(ssr_accum.rgb, ssr_accum.a, spec_accum);
}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl b/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
index b3b94b0a391..d4fbac21563 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
@@ -99,4 +99,4 @@ void main()
vec4 color_history = texelFetch(colorHistoryBuffer, texel, 0);
FragColor = mix(color_history, color, alpha);
}
-#endif \ No newline at end of file
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
index 57da4d0d1ec..b0a6cbe1707 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
@@ -23,4 +23,4 @@ void main()
worldPosition = wpos.xyz;
gl_Position = ViewProjectionMatrix * wpos;
worldNormal = normalize(pos);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
index b19ee7a9ea3..14fd6d3dff5 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
@@ -195,4 +195,4 @@ void main()
FragColor = irradiance_encode(intensityFac * out_radiance / weight);
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
index 3aec3ce4642..e4199e6a5ed 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
@@ -84,4 +84,4 @@ void main() {
}
FragColor = vec4(intensityFac * out_radiance / weight, 1.0);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
index 0727e73f507..211fa8f0ce8 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
@@ -85,4 +85,4 @@ void main()
/* Encode to normalized RGBA 8 */
FragColor = visibility_encode(accum, visibilityRange);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index 7e63f4cdaf7..2ce37d867b7 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -31,4 +31,4 @@ void main() {
}
EndPrimitive();
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
index 37f73714a8e..a017a791e41 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
@@ -29,4 +29,4 @@ void main()
gl_Position = ViewProjectionMatrix * vec4(pos * 0.02 * sphere_size + ws_cell_location, 1.0);
worldNormal = normalize(pos);
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
index c9e66ceffb2..ced8e7f4f01 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
@@ -17,4 +17,4 @@ void main()
if (any(greaterThanEqual(ivec2(gl_FragCoord.xy), data_size))) {
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl
index 3ecd85fd72e..a71a3bef1e1 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl
@@ -12,4 +12,4 @@ void main()
gl_Position = ViewProjectionMatrix * probe_mat * vec4(pos, 1.0);
worldPosition = (probe_mat * vec4(pos, 1.0)).xyz;
probeIdx = probe_id;
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
index 3b3abdef00c..d629195b815 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
@@ -37,4 +37,4 @@ void main()
float luma = max(1e-8, brightness(FragColor.rgb));
FragColor *= 1.0 - max(0.0, luma - fireflyFactor) / luma;
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
index 23c16f0fa30..721cc8789a0 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
@@ -21,4 +21,4 @@ void main() {
EmitVertex();
EndPrimitive();
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
index ac4e3da4158..d682e39d8ad 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
@@ -7,4 +7,4 @@ out vec2 vPos;
void main() {
instance = gl_InstanceID;
vPos = pos;
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl
index f5077d52845..bbb77af673a 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl
@@ -7,4 +7,4 @@ flat out int face;
void main() {
vPos = vec4(pos, 1.0);
face = gl_InstanceID;
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index d25c49098a6..cbc4c80e59b 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -40,4 +40,4 @@ void main() {
#ifdef ATTRIB
pass_attrib(pos);
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 9fa57b8e136..6b6479089f6 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -30,4 +30,4 @@ void main() {
pass_attrib(pos);
#endif
#endif
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index 15e9696a4c5..c5c97b97734 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -60,4 +60,4 @@ void main()
finalTransmittance *= Tr;
}
-} \ No newline at end of file
+}