diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl index 9199eae816d..0aa54715460 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl @@ -60,7 +60,7 @@ vec2 sample_weights(float center_depth, float sample_motion_length, float offset_length) { - /* Clasify foreground/background. */ + /* Classify foreground/background. */ vec2 depth_weight = depth_compare(center_depth, sample_depth); /* Weight if sample is overlapping or under the center pixel. */ vec2 spread_weight = spread_compare(center_motion_length, sample_motion_length, offset_length); diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 5f14f590128..aebd1c3aef3 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -238,7 +238,7 @@ vec3 raycast(int index, #endif } - /* Discard backface hits. Only do this if the ray traveled enough to avoid loosing intricate + /* Discard backface hits. Only do this if the ray traveled enough to avoid losing intricate * contact reflections. This is only used for SSReflections. */ if (discard_backface && prev_delta < 0.0 && curr_time > 4.1) { hit = false; |