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Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows_cascade.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index 29d98f6795d..9e571b1d15b 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -147,7 +147,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob)
}
/* Update World AABB in frontbuffer. */
- BoundBox *bb = BKE_object_boundbox_get(ob);
+ const BoundBox *bb = BKE_object_boundbox_get(ob);
float min[3], max[3];
INIT_MINMAX(min, max);
for (int i = 0; i < 8; i++) {
diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
index 25939926cfa..536242f67d8 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
@@ -311,7 +311,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo,
if (c < 3) {
dbg_col[c] = 1.0f;
}
- DRW_debug_bbox((BoundBox *)&corners, dbg_col);
+ DRW_debug_bbox((const BoundBox *)&corners, dbg_col);
DRW_debug_sphere(center, csm_render->radius[c], dbg_col);
#endif
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 6ef58c90e7a..7d210f15d8b 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -346,7 +346,7 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS
if (multiple_transforms) {
/* For multiple grids with different transform, we first transform from object space
* to bounds, then for each individual grid from bounds to texture. */
- BoundBox *bb = BKE_volume_boundbox_get(ob);
+ const BoundBox *bb = BKE_volume_boundbox_get(ob);
float bb_size[3];
sub_v3_v3v3(bb_size, bb->vec[6], bb->vec[0]);
size_to_mat4(bounds_to_object, bb_size);