diff options
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shadows.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shadows_cascade.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c index 29d98f6795d..9e571b1d15b 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows.c +++ b/source/blender/draw/engines/eevee/eevee_shadows.c @@ -147,7 +147,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob) } /* Update World AABB in frontbuffer. */ - BoundBox *bb = BKE_object_boundbox_get(ob); + const BoundBox *bb = BKE_object_boundbox_get(ob); float min[3], max[3]; INIT_MINMAX(min, max); for (int i = 0; i < 8; i++) { diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c index 25939926cfa..536242f67d8 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c +++ b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c @@ -311,7 +311,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo, if (c < 3) { dbg_col[c] = 1.0f; } - DRW_debug_bbox((BoundBox *)&corners, dbg_col); + DRW_debug_bbox((const BoundBox *)&corners, dbg_col); DRW_debug_sphere(center, csm_render->radius[c], dbg_col); #endif diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 6ef58c90e7a..7d210f15d8b 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -346,7 +346,7 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS if (multiple_transforms) { /* For multiple grids with different transform, we first transform from object space * to bounds, then for each individual grid from bounds to texture. */ - BoundBox *bb = BKE_volume_boundbox_get(ob); + const BoundBox *bb = BKE_volume_boundbox_get(ob); float bb_size[3]; sub_v3_v3v3(bb_size, bb->vec[6], bb->vec[0]); size_to_mat4(bounds_to_object, bb_size); |