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Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
index 21d347942ca..4070ede116b 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
@@ -24,7 +24,7 @@ struct Closure {
float holdout;
#endif
-/* Metal Default Constructor - Requred for C++ constructor syntax. */
+/* Metal Default Constructor - Required for C++ constructor syntax. */
#ifdef GPU_METAL
inline Closure() = default;
# ifdef VOLUMETRICS
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index a81d37f4e6f..88ade8451a4 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -157,7 +157,7 @@ float attr_load_float(sampler3D tex)
}
/* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
- * the engine side. But as of now, the engines are reponsible for loading the attributes. */
+ * the engine side. But as of now, the engines are responsible for loading the attributes. */
float attr_load_temperature_post(float attr)
{
#ifdef MESH_SHADER