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Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl18
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_frag.glsl8
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_vert.glsl18
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl9
4 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index ab0f4d6bec8..5295a05b965 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -71,16 +71,6 @@ vec4 attr_load_tangent(samplerBuffer cd_buf)
return vec4(0.0, 0.0, 0.0, 1.0);
}
-vec3 attr_load_uv(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgb;
-}
-
-vec4 attr_load_color(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgba;
-}
-
vec4 attr_load_vec4(samplerBuffer cd_buf)
{
return texelFetch(cd_buf, hairStrandID).rgba;
@@ -135,14 +125,6 @@ vec2 attr_load_float(vec2 attr)
{
return attr;
}
-vec4 attr_load_color(vec4 attr)
-{
- return attr;
-}
-vec3 attr_load_uv(vec3 attr)
-{
- return attr;
-}
#endif
/* Passthrough. */
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
index 79ec3807d0b..ace6c7d788d 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
@@ -171,14 +171,6 @@ vec2 attr_load_vec2(vec2 attr)
{
return vec2(0);
}
-vec4 attr_load_color(vec4 attr)
-{
- return vec4(0);
-}
-vec3 attr_load_uv(vec3 attr)
-{
- return vec3(0);
-}
/* Passthrough. */
float attr_load_temperature_post(float attr)
diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
index 49c18832f72..7cb4d7ac25c 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
@@ -77,16 +77,6 @@ vec4 attr_load_tangent(samplerBuffer cd_buf)
return vec4(hairTangent, 1.0);
}
-vec3 attr_load_uv(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgb;
-}
-
-vec4 attr_load_color(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgba;
-}
-
vec4 attr_load_vec4(samplerBuffer cd_buf)
{
return texelFetch(cd_buf, hairStrandID).rgba;
@@ -148,14 +138,6 @@ float attr_load_float(float attr)
{
return attr;
}
-vec4 attr_load_color(vec4 attr)
-{
- return attr;
-}
-vec3 attr_load_uv(vec3 attr)
-{
- return attr;
-}
#endif
/* Passthrough. */
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index 914261d7f59..d6eeedd8640 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -155,15 +155,6 @@ float attr_load_float(sampler3D tex)
{
return texture(tex, grid_coordinates()).r;
}
-vec4 attr_load_color(sampler3D tex)
-{
- return texture(tex, grid_coordinates());
-}
-vec3 attr_load_uv(sampler3D attr)
-{
- attr_id += 1;
- return vec3(0);
-}
/* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
* the engine side. But as of now, the engines are reponsible for loading the attributes. */