diff options
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index a0522ad94d2..a027a29c813 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -353,7 +353,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); - /* Create Material Ghash */ + /* Create Material #GHash. */ { stl->g_data->material_hash = BLI_ghash_ptr_new("Eevee_material ghash"); diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index f0d518a58b1..34af8b6c58d 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -192,8 +192,8 @@ enum { /* Material shader cache keys */ enum { /* HACK: This assumes the struct GPUShader will never be smaller than our variations. - * This allow us to only keep one ghash and avoid bigger keys comparisons/hashing. - * We combine the GPUShader pointer with the key. */ + * This allow us to only keep one #GHash and avoid bigger keys comparisons/hashing. + * We combine the #GPUShader pointer with the key. */ KEY_CULL = (1 << 0), KEY_REFRACT = (1 << 1), KEY_HAIR = (1 << 2), diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 17cc1a46e23..0d6bd1f8024 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -128,7 +128,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v int hitbuf_size[3]; GPU_texture_get_mipmap_size(effects->ssr_hit_output, 0, hitbuf_size); - /** Screen space raytracing overview + /** Screen space ray-tracing overview * * Following Frostbite stochastic SSR. * |