Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_film.cc6
-rw-r--r--source/blender/draw/engines/eevee/eevee_light.cc4
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.cc2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobe.cc2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobe.hh4
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.cc2
-rw-r--r--source/blender/draw/engines/eevee/eevee_shader_shared.hh5
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadow.cc12
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadow.hh2
9 files changed, 17 insertions, 22 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_film.cc b/source/blender/draw/engines/eevee/eevee_film.cc
index a45d503a25c..2542e39aed0 100644
--- a/source/blender/draw/engines/eevee/eevee_film.cc
+++ b/source/blender/draw/engines/eevee/eevee_film.cc
@@ -92,9 +92,9 @@ void Film::init(const ivec2 &full_extent, const rcti *output_rect)
}
data_.opacity = 1.0f;
- data_.uv_scale = 1.0f / vec2(full_extent);
- data_.uv_scale_inv = full_extent;
- data_.uv_bias = data_.offset / vec2(full_extent);
+ data_.uv_scale_inv = vec2(full_extent);
+ data_.uv_scale = 1.0f / data_.uv_scale_inv;
+ data_.uv_bias = vec2(data_.offset) * data_.uv_scale;
}
void Film::sync(void)
diff --git a/source/blender/draw/engines/eevee/eevee_light.cc b/source/blender/draw/engines/eevee/eevee_light.cc
index ab09ff4b0e5..bcc68d773f5 100644
--- a/source/blender/draw/engines/eevee/eevee_light.cc
+++ b/source/blender/draw/engines/eevee/eevee_light.cc
@@ -76,8 +76,8 @@ void Light::sync(ShadowModule &shadows, const Object *ob, float threshold)
this->color = vec3(&la->r) * la->energy;
normalize_m4_m4_ex(this->object_mat, ob->obmat, scale);
/* Make sure we have consistent handedness (in case of negatively scaled Z axis). */
- vec3 cross = vec3::cross(this->_right, this->_up);
- if (vec3::dot(cross, this->_back) < 0.0f) {
+ vec3 cross = math::cross(float3(this->_right), float3(this->_up));
+ if (math::dot(cross, float3(this->_back)) < 0.0f) {
negate_v3(this->_up);
}
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.cc b/source/blender/draw/engines/eevee/eevee_lightcache.cc
index c778c07f098..8c6625e4515 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.cc
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.cc
@@ -1104,7 +1104,7 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float
void EEVEE_lightcache_free(struct LightCache *lcache_)
{
eevee::LightCache *lcache = reinterpret_cast<eevee::LightCache *>(lcache_);
- OBJECT_GUARDED_SAFE_DELETE(lcache, eevee::LightCache);
+ MEM_delete(lcache);
}
void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee)
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobe.cc b/source/blender/draw/engines/eevee/eevee_lightprobe.cc
index 2acce4ee203..c8eadea5f9e 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobe.cc
+++ b/source/blender/draw/engines/eevee/eevee_lightprobe.cc
@@ -38,7 +38,7 @@ void LightProbeModule::init()
bool use_lookdev = inst_.use_studio_light();
if (!use_lookdev && lightcache_ && lightcache_->load()) {
- OBJECT_GUARDED_SAFE_DELETE(lightcache_lookdev_, LightCache);
+ MEM_delete(lightcache_lookdev_);
}
else {
if (lightcache_ && (lightcache_->flag & LIGHTCACHE_NOT_USABLE)) {
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobe.hh b/source/blender/draw/engines/eevee/eevee_lightprobe.hh
index 1a58f73409b..c13f7a75ca4 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobe.hh
+++ b/source/blender/draw/engines/eevee/eevee_lightprobe.hh
@@ -89,8 +89,8 @@ class LightProbeModule {
~LightProbeModule()
{
- OBJECT_GUARDED_SAFE_DELETE(lightcache_lookdev_, LightCache);
- OBJECT_GUARDED_SAFE_DELETE(lightcache_baking_, LightCache);
+ MEM_delete(lightcache_lookdev_);
+ MEM_delete(lightcache_baking_);
}
void init();
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.cc b/source/blender/draw/engines/eevee/eevee_lookdev.cc
index e5633ac47ee..881ab90343f 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.cc
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.cc
@@ -314,7 +314,7 @@ void LookDev::sync_overlay(void)
/* Pass 2D scale and bias factor in the last column. */
vec2 scale = sphere_size_ / vec2(viewport_size);
- vec2 bias = -1.0f + scale + 2.0f * (anchor_ + offset + jitter) / vec2(viewport_size);
+ vec2 bias = -1.0f + scale + 2.0f * (vec2(anchor_) + offset + jitter) / vec2(viewport_size);
copy_v4_fl4(sphere_mat[3], UNPACK2(scale), UNPACK2(bias));
DRW_shgroup_call_obmat(grp, sphere, sphere_mat);
diff --git a/source/blender/draw/engines/eevee/eevee_shader_shared.hh b/source/blender/draw/engines/eevee/eevee_shader_shared.hh
index 746087ad232..07690744367 100644
--- a/source/blender/draw/engines/eevee/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee/eevee_shader_shared.hh
@@ -43,12 +43,7 @@
#else /* C++ */
# pragma once
-# include "BLI_float2.hh"
-# include "BLI_float3.hh"
-# include "BLI_float4.hh"
# include "BLI_float4x4.hh"
-# include "BLI_int2.hh"
-# include "BLI_int3.hh"
typedef float mat4[4][4];
using vec4 = blender::float4;
diff --git a/source/blender/draw/engines/eevee/eevee_shadow.cc b/source/blender/draw/engines/eevee/eevee_shadow.cc
index 70eb49ec487..06306ff770a 100644
--- a/source/blender/draw/engines/eevee/eevee_shadow.cc
+++ b/source/blender/draw/engines/eevee/eevee_shadow.cc
@@ -77,7 +77,7 @@ void ShadowTileMap::sync_clipmap(const float3 &camera_position,
float4x4 viewinv = object_mat;
copy_v3_v3(viewinv.values[3], tilemap_center);
- float camera_distance_to_plane = float3::dot(float3(object_mat.values[2]), camera_position);
+ float camera_distance_to_plane = math::dot(float3(object_mat.values[2]), camera_position);
float visible_near = camera_distance_to_plane - half_size;
float visible_far = camera_distance_to_plane + half_size;
@@ -444,7 +444,7 @@ void ShadowDirectional::end_sync(int min_level,
far_ = -1.0e30f;
BoundBox bbox = casters_bounds;
for (auto i : IndexRange(8)) {
- float dist = -float3::dot(z_axis, float3(bbox.vec[i]));
+ float dist = -math::dot(z_axis, float3(bbox.vec[i]));
near_ = min_ff(near_, dist);
far_ = max_ff(far_, dist);
}
@@ -471,8 +471,8 @@ void ShadowDirectional::end_sync(int min_level,
/* Compute full offset from origin to the smallest clipmap tile size. */
float tile_size = first_clipmap.tile_size_get();
base_offset_ = int2(
- roundf(float3::dot(float3(object_mat_.values[0]), camera_position) / tile_size),
- roundf(float3::dot(float3(object_mat_.values[1]), camera_position) / tile_size));
+ roundf(math::dot(float3(object_mat_.values[0]), camera_position) / tile_size),
+ roundf(math::dot(float3(object_mat_.values[1]), camera_position) / tile_size));
int level = min_level;
int divisor = 1;
@@ -653,7 +653,7 @@ void ShadowModule::end_sync(void)
/* Get the farthest point from camera to know what distance to cover. */
float3 farthest_point = float3(1.0f, 1.0f, 1.0f);
mul_project_m4_v3(inst_.camera.data_get().wininv, farthest_point);
- float far_dist = farthest_point.length();
+ float far_dist = math::length(farthest_point);
float near_dist = fabsf(inst_.camera.data_get().clip_near);
float3 cam_position = inst_.camera.position();
@@ -1041,7 +1041,7 @@ void ShadowModule::set_view(const DRWView *view, GPUTexture *depth_tx)
p0 = p0 / p0.z;
p1 = p1 / p1.z;
}
- screen_pixel_radius_inv_ = min_dim / float3::distance(p0, p1);
+ screen_pixel_radius_inv_ = min_dim / math::distance(p0, p1);
}
#ifdef SHADOW_DEBUG_FREEZE_CAMERA
diff --git a/source/blender/draw/engines/eevee/eevee_shadow.hh b/source/blender/draw/engines/eevee/eevee_shadow.hh
index 65456f11326..a7db2f6dc0e 100644
--- a/source/blender/draw/engines/eevee/eevee_shadow.hh
+++ b/source/blender/draw/engines/eevee/eevee_shadow.hh
@@ -107,7 +107,7 @@ struct AABB {
float radius(void) const
{
- return (max - min).length() / 2.0f;
+ return math::length(max - min) / 2.0f;
}
operator BoundBox() const