diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_engine.cc')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_engine.cc | 46 |
1 files changed, 45 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_engine.cc b/source/blender/draw/engines/eevee_next/eevee_engine.cc index 37b4bde324e..2e476b7d891 100644 --- a/source/blender/draw/engines/eevee_next/eevee_engine.cc +++ b/source/blender/draw/engines/eevee_next/eevee_engine.cc @@ -172,7 +172,51 @@ static void eevee_render_update_passes(RenderEngine *engine, Scene *scene, ViewL if (!GPU_shader_storage_buffer_objects_support()) { return; } - UNUSED_VARS(engine, scene, view_layer); + + RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA); + +#define CHECK_PASS_LEGACY(name, type, channels, chanid) \ + if (view_layer->passflag & (SCE_PASS_##name)) { \ + RE_engine_register_pass( \ + engine, scene, view_layer, RE_PASSNAME_##name, channels, chanid, type); \ + } \ + ((void)0) +#define CHECK_PASS_EEVEE(name, type, channels, chanid) \ + if (view_layer->eevee.render_passes & (EEVEE_RENDER_PASS_##name)) { \ + RE_engine_register_pass( \ + engine, scene, view_layer, RE_PASSNAME_##name, channels, chanid, type); \ + } \ + ((void)0) + + CHECK_PASS_LEGACY(Z, SOCK_FLOAT, 1, "Z"); + CHECK_PASS_LEGACY(MIST, SOCK_FLOAT, 1, "Z"); + CHECK_PASS_LEGACY(NORMAL, SOCK_VECTOR, 3, "XYZ"); + CHECK_PASS_LEGACY(DIFFUSE_DIRECT, SOCK_RGBA, 3, "RGB"); + CHECK_PASS_LEGACY(DIFFUSE_COLOR, SOCK_RGBA, 3, "RGB"); + CHECK_PASS_LEGACY(GLOSSY_DIRECT, SOCK_RGBA, 3, "RGB"); + CHECK_PASS_LEGACY(GLOSSY_COLOR, SOCK_RGBA, 3, "RGB"); + CHECK_PASS_EEVEE(VOLUME_LIGHT, SOCK_RGBA, 3, "RGB"); + CHECK_PASS_LEGACY(EMIT, SOCK_RGBA, 3, "RGB"); + CHECK_PASS_LEGACY(ENVIRONMENT, SOCK_RGBA, 3, "RGB"); + /* TODO: CHECK_PASS_LEGACY(SHADOW, SOCK_RGBA, 3, "RGB"); + * CHECK_PASS_LEGACY(AO, SOCK_RGBA, 3, "RGB"); + * When available they should be converted from Value textures to RGB. */ + + LISTBASE_FOREACH (ViewLayerAOV *, aov, &view_layer->aovs) { + if ((aov->flag & AOV_CONFLICT) != 0) { + continue; + } + switch (aov->type) { + case AOV_TYPE_COLOR: + RE_engine_register_pass(engine, scene, view_layer, aov->name, 4, "RGBA", SOCK_RGBA); + break; + case AOV_TYPE_VALUE: + RE_engine_register_pass(engine, scene, view_layer, aov->name, 1, "X", SOCK_FLOAT); + break; + default: + break; + } + } } static const DrawEngineDataSize eevee_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); |