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Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_film.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.hh145
1 files changed, 110 insertions, 35 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.hh b/source/blender/draw/engines/eevee_next/eevee_film.hh
index 4ccd5684396..5478c20aff2 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_film.hh
@@ -34,31 +34,34 @@ class Film {
public:
/** Stores indirection table of AOVs based on their name hash and their type. */
AOVsInfoDataBuf aovs_info;
+ /** For debugging purpose but could be a user option in the future. */
+ static constexpr bool use_box_filter = false;
private:
Instance &inst_;
- /** Main accumulation textures containing every render-pass except depth and combined. */
+ /** Incoming combined buffer with post FX applied (motion blur + depth of field). */
+ GPUTexture *combined_final_tx_ = nullptr;
+
+ /**
+ * Main accumulation textures containing every render-pass except depth, cryptomatte and
+ * combined.
+ */
Texture color_accum_tx_;
Texture value_accum_tx_;
/** Depth accumulation texture. Separated because using a different format. */
Texture depth_tx_;
+ /** Cryptomatte texture. Separated because it requires full floats. */
+ Texture cryptomatte_tx_;
/** Combined "Color" buffer. Double buffered to allow re-projection. */
SwapChain<Texture, 2> combined_tx_;
- /** Static reference as SwapChain does not actually move the objects when swapping. */
- GPUTexture *combined_src_tx_ = nullptr;
- GPUTexture *combined_dst_tx_ = nullptr;
/** Weight buffers. Double buffered to allow updating it during accumulation. */
SwapChain<Texture, 2> weight_tx_;
- /** Static reference as SwapChain does not actually move the objects when swapping. */
- GPUTexture *weight_src_tx_ = nullptr;
- GPUTexture *weight_dst_tx_ = nullptr;
- /** Extent used by the render buffers when rendering the main views. */
- int2 render_extent_ = int2(-1);
/** User setting to disable reprojection. Useful for debugging or have a more precise render. */
bool force_disable_reprojection_ = false;
- DRWPass *accumulate_ps_ = nullptr;
+ PassSimple accumulate_ps_ = {"Film.Accumulate"};
+ PassSimple cryptomatte_post_ps_ = {"Film.Cryptomatte.Post"};
FilmDataBuf data_;
@@ -74,30 +77,62 @@ class Film {
void end_sync();
/** Accumulate the newly rendered sample contained in #RenderBuffers and blit to display. */
- void accumulate(const DRWView *view);
+ void accumulate(const DRWView *view, GPUTexture *combined_final_tx);
+
+ /** Sort and normalize cryptomatte samples. */
+ void cryptomatte_sort();
/** Blit to display. No rendered sample needed. */
void display();
- float *read_pass(eViewLayerEEVEEPassType pass_type);
+ float *read_pass(eViewLayerEEVEEPassType pass_type, int layer_offset);
float *read_aov(ViewLayerAOV *aov);
+ /** Returns shading views internal resolution. */
int2 render_extent_get() const
{
- return render_extent_;
+ return data_.render_extent;
}
float2 pixel_jitter_get() const;
+ float background_opacity_get() const
+ {
+ return data_.background_opacity;
+ }
+
eViewLayerEEVEEPassType enabled_passes_get() const;
+ int cryptomatte_layer_max_get() const;
+ int cryptomatte_layer_len_get() const;
- static bool pass_is_value(eViewLayerEEVEEPassType pass_type)
+ static ePassStorageType pass_storage_type(eViewLayerEEVEEPassType pass_type)
{
switch (pass_type) {
case EEVEE_RENDER_PASS_Z:
case EEVEE_RENDER_PASS_MIST:
case EEVEE_RENDER_PASS_SHADOW:
case EEVEE_RENDER_PASS_AO:
+ return PASS_STORAGE_VALUE;
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT:
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET:
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL:
+ return PASS_STORAGE_CRYPTOMATTE;
+ default:
+ return PASS_STORAGE_COLOR;
+ }
+ }
+
+ static bool pass_is_float3(eViewLayerEEVEEPassType pass_type)
+ {
+ switch (pass_type) {
+ case EEVEE_RENDER_PASS_NORMAL:
+ case EEVEE_RENDER_PASS_DIFFUSE_LIGHT:
+ case EEVEE_RENDER_PASS_DIFFUSE_COLOR:
+ case EEVEE_RENDER_PASS_SPECULAR_LIGHT:
+ case EEVEE_RENDER_PASS_SPECULAR_COLOR:
+ case EEVEE_RENDER_PASS_VOLUME_LIGHT:
+ case EEVEE_RENDER_PASS_EMIT:
+ case EEVEE_RENDER_PASS_ENVIRONMENT:
return true;
default:
return false;
@@ -134,8 +169,12 @@ class Film {
return data_.shadow_id;
case EEVEE_RENDER_PASS_AO:
return data_.ambient_occlusion_id;
- case EEVEE_RENDER_PASS_CRYPTOMATTE:
- return -1; /* TODO */
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT:
+ return data_.cryptomatte_object_id;
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET:
+ return data_.cryptomatte_asset_id;
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL:
+ return data_.cryptomatte_material_id;
case EEVEE_RENDER_PASS_VECTOR:
return data_.vector_id;
default:
@@ -143,44 +182,80 @@ class Film {
}
}
- static const char *pass_to_render_pass_name(eViewLayerEEVEEPassType pass_type)
+ static const Vector<std::string> pass_to_render_pass_names(eViewLayerEEVEEPassType pass_type,
+ const ViewLayer *view_layer)
{
+ Vector<std::string> result;
+
+ auto build_cryptomatte_passes = [&](const char *pass_name) {
+ const int num_cryptomatte_passes = (view_layer->cryptomatte_levels + 1) / 2;
+ for (int pass = 0; pass < num_cryptomatte_passes; pass++) {
+ std::stringstream ss;
+ ss.fill('0');
+ ss << pass_name;
+ ss.width(2);
+ ss << pass;
+ result.append(ss.str());
+ }
+ };
+
switch (pass_type) {
case EEVEE_RENDER_PASS_COMBINED:
- return RE_PASSNAME_COMBINED;
+ result.append(RE_PASSNAME_COMBINED);
+ break;
case EEVEE_RENDER_PASS_Z:
- return RE_PASSNAME_Z;
+ result.append(RE_PASSNAME_Z);
+ break;
case EEVEE_RENDER_PASS_MIST:
- return RE_PASSNAME_MIST;
+ result.append(RE_PASSNAME_MIST);
+ break;
case EEVEE_RENDER_PASS_NORMAL:
- return RE_PASSNAME_NORMAL;
+ result.append(RE_PASSNAME_NORMAL);
+ break;
case EEVEE_RENDER_PASS_DIFFUSE_LIGHT:
- return RE_PASSNAME_DIFFUSE_DIRECT;
+ result.append(RE_PASSNAME_DIFFUSE_DIRECT);
+ break;
case EEVEE_RENDER_PASS_DIFFUSE_COLOR:
- return RE_PASSNAME_DIFFUSE_COLOR;
+ result.append(RE_PASSNAME_DIFFUSE_COLOR);
+ break;
case EEVEE_RENDER_PASS_SPECULAR_LIGHT:
- return RE_PASSNAME_GLOSSY_DIRECT;
+ result.append(RE_PASSNAME_GLOSSY_DIRECT);
+ break;
case EEVEE_RENDER_PASS_SPECULAR_COLOR:
- return RE_PASSNAME_GLOSSY_COLOR;
+ result.append(RE_PASSNAME_GLOSSY_COLOR);
+ break;
case EEVEE_RENDER_PASS_VOLUME_LIGHT:
- return RE_PASSNAME_VOLUME_LIGHT;
+ result.append(RE_PASSNAME_VOLUME_LIGHT);
+ break;
case EEVEE_RENDER_PASS_EMIT:
- return RE_PASSNAME_EMIT;
+ result.append(RE_PASSNAME_EMIT);
+ break;
case EEVEE_RENDER_PASS_ENVIRONMENT:
- return RE_PASSNAME_ENVIRONMENT;
+ result.append(RE_PASSNAME_ENVIRONMENT);
+ break;
case EEVEE_RENDER_PASS_SHADOW:
- return RE_PASSNAME_SHADOW;
+ result.append(RE_PASSNAME_SHADOW);
+ break;
case EEVEE_RENDER_PASS_AO:
- return RE_PASSNAME_AO;
- case EEVEE_RENDER_PASS_CRYPTOMATTE:
- BLI_assert_msg(0, "Cryptomatte is not implemented yet.");
- return ""; /* TODO */
+ result.append(RE_PASSNAME_AO);
+ break;
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT:
+ build_cryptomatte_passes(RE_PASSNAME_CRYPTOMATTE_OBJECT);
+ break;
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET:
+ build_cryptomatte_passes(RE_PASSNAME_CRYPTOMATTE_ASSET);
+ break;
+ case EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL:
+ build_cryptomatte_passes(RE_PASSNAME_CRYPTOMATTE_MATERIAL);
+ break;
case EEVEE_RENDER_PASS_VECTOR:
- return RE_PASSNAME_VECTOR;
+ result.append(RE_PASSNAME_VECTOR);
+ break;
default:
BLI_assert(0);
- return "";
+ break;
}
+ return result;
}
private: