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Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_material.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_material.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_material.hh b/source/blender/draw/engines/eevee_next/eevee_material.hh
index 56f9b077f7a..af9ff6bf6ba 100644
--- a/source/blender/draw/engines/eevee_next/eevee_material.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_material.hh
@@ -104,7 +104,7 @@ static inline eMaterialGeometry to_material_geometry(const Object *ob)
}
}
-/** Unique key to identify each material in the hashmap. */
+/** Unique key to identify each material in the hash-map. */
struct MaterialKey {
Material *mat;
uint64_t options;
@@ -169,7 +169,7 @@ struct ShaderKey {
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Default Material Nodetree
+/** \name Default Material Node-Tree
*
* In order to support materials without nodetree we reuse and configure a standalone nodetree that
* we pass for shader generation. The GPUMaterial is still stored inside the Material even if
@@ -254,4 +254,4 @@ class MaterialModule {
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee