diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_shader.cc')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_shader.cc | 94 |
1 files changed, 91 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.cc b/source/blender/draw/engines/eevee_next/eevee_shader.cc index f5d4af2914e..64b1d4891a9 100644 --- a/source/blender/draw/engines/eevee_next/eevee_shader.cc +++ b/source/blender/draw/engines/eevee_next/eevee_shader.cc @@ -9,6 +9,8 @@ * and static shader usage. */ +#include "GPU_capabilities.h" + #include "gpu_shader_create_info.hh" #include "eevee_shader.hh" @@ -82,8 +84,64 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_ return "eevee_film_frag"; case FILM_COMP: return "eevee_film_comp"; - case VELOCITY_RESOLVE: - return "eevee_velocity_resolve"; + case FILM_CRYPTOMATTE_POST: + return "eevee_film_cryptomatte_post"; + case HIZ_DEBUG: + return "eevee_hiz_debug"; + case HIZ_UPDATE: + return "eevee_hiz_update"; + case MOTION_BLUR_GATHER: + return "eevee_motion_blur_gather"; + case MOTION_BLUR_TILE_DILATE: + return "eevee_motion_blur_tiles_dilate"; + case MOTION_BLUR_TILE_FLATTEN_RENDER: + return "eevee_motion_blur_tiles_flatten_render"; + case MOTION_BLUR_TILE_FLATTEN_VIEWPORT: + return "eevee_motion_blur_tiles_flatten_viewport"; + case DOF_BOKEH_LUT: + return "eevee_depth_of_field_bokeh_lut"; + case DOF_DOWNSAMPLE: + return "eevee_depth_of_field_downsample"; + case DOF_FILTER: + return "eevee_depth_of_field_filter"; + case DOF_GATHER_FOREGROUND_LUT: + return "eevee_depth_of_field_gather_foreground_lut"; + case DOF_GATHER_FOREGROUND: + return "eevee_depth_of_field_gather_foreground_no_lut"; + case DOF_GATHER_BACKGROUND_LUT: + return "eevee_depth_of_field_gather_background_lut"; + case DOF_GATHER_BACKGROUND: + return "eevee_depth_of_field_gather_background_no_lut"; + case DOF_GATHER_HOLE_FILL: + return "eevee_depth_of_field_hole_fill"; + case DOF_REDUCE: + return "eevee_depth_of_field_reduce"; + case DOF_RESOLVE: + return "eevee_depth_of_field_resolve_no_lut"; + case DOF_RESOLVE_LUT: + return "eevee_depth_of_field_resolve_lut"; + case DOF_SETUP: + return "eevee_depth_of_field_setup"; + case DOF_SCATTER: + return "eevee_depth_of_field_scatter"; + case DOF_STABILIZE: + return "eevee_depth_of_field_stabilize"; + case DOF_TILES_DILATE_MINABS: + return "eevee_depth_of_field_tiles_dilate_minabs"; + case DOF_TILES_DILATE_MINMAX: + return "eevee_depth_of_field_tiles_dilate_minmax"; + case DOF_TILES_FLATTEN: + return "eevee_depth_of_field_tiles_flatten"; + case LIGHT_CULLING_DEBUG: + return "eevee_light_culling_debug"; + case LIGHT_CULLING_SELECT: + return "eevee_light_culling_select"; + case LIGHT_CULLING_SORT: + return "eevee_light_culling_sort"; + case LIGHT_CULLING_TILE: + return "eevee_light_culling_tile"; + case LIGHT_CULLING_ZBIN: + return "eevee_light_culling_zbin"; /* To avoid compiler warning about missing case. */ case MAX_SHADER_TYPE: return ""; @@ -126,11 +184,41 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu GPUCodegenOutput &codegen = *codegen_; ShaderCreateInfo &info = *reinterpret_cast<ShaderCreateInfo *>(codegen.create_info); - info.auto_resource_location(true); + /* WORKAROUND: Replace by new ob info. */ + int64_t ob_info_index = info.additional_infos_.first_index_of_try("draw_object_infos"); + if (ob_info_index != -1) { + info.additional_infos_[ob_info_index] = "draw_object_infos_new"; + } + + /* WORKAROUND: Add new ob attr buffer. */ + if (GPU_material_uniform_attributes(gpumat) != nullptr) { + info.additional_info("draw_object_attribute_new"); + } + + /* WORKAROUND: Avoid utility texture merge error. TODO: find a cleaner fix. */ + for (auto &resource : info.batch_resources_) { + if (resource.bind_type == ShaderCreateInfo::Resource::BindType::SAMPLER) { + if (resource.slot == RBUFS_UTILITY_TEX_SLOT) { + resource.slot = GPU_max_textures_frag() - 1; + } + } + } if (GPU_material_flag_get(gpumat, GPU_MATFLAG_TRANSPARENT)) { info.define("MAT_TRANSPARENT"); + /* Transparent material do not have any velocity specific pipeline. */ + if (pipeline_type == MAT_PIPE_FORWARD_PREPASS_VELOCITY) { + pipeline_type = MAT_PIPE_FORWARD_PREPASS; + } } + + if (GPU_material_flag_get(gpumat, GPU_MATFLAG_TRANSPARENT) == false && + pipeline_type == MAT_PIPE_FORWARD) { + /* Opaque forward do support AOVs and render pass. */ + info.additional_info("eevee_aov_out"); + info.additional_info("eevee_render_pass_out"); + } + if (GPU_material_flag_get(gpumat, GPU_MATFLAG_BARYCENTRIC)) { switch (geometry_type) { case MAT_GEOM_MESH: |