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Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_view.cc')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_view.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc
index df45200c712..de7341f814b 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_view.cc
@@ -9,7 +9,7 @@
* - The entire main view.
* - A fragment of the main view (for panoramic projections).
* - A shadow map view.
- * - A lightprobe view (either planar, cubemap, irradiance grid).
+ * - A light-probe view (either planar, cube-map, irradiance grid).
*
* A pass is a container for scene data. It is view agnostic but has specific logic depending on
* its type. Passes are shared between views.
@@ -40,7 +40,7 @@ void ShadingView::sync(int2 render_extent_)
int64_t render_pixel_count = render_extent_.x * (int64_t)render_extent_.y;
/* Divide pixel count between the 6 views. Rendering to a square target. */
extent_[0] = extent_[1] = ceilf(sqrtf(1 + (render_pixel_count / 6)));
- /* TODO(fclem) Clip unused views heres. */
+ /* TODO(@fclem): Clip unused views here. */
is_enabled_ = true;
}
else {
@@ -60,8 +60,8 @@ void ShadingView::sync(int2 render_extent_)
const float(*viewmat_p)[4] = viewmat.ptr(), (*winmat_p)[4] = winmat.ptr();
#if 0
if (false /* inst_.camera.is_panoramic() */) {
- /* TODO(fclem) Overscans. */
- /* For now a mandatory 5% overscan for DoF. */
+ /* TODO(@fclem) Over-scans. */
+ /* For now a mandatory 5% over-scan for DoF. */
float side = data.clip_near * 1.05f;
float near = data.clip_near;
float far = data.clip_far;
@@ -205,4 +205,4 @@ void ShadingView::update_view()
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee