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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
index e9905cd8aaf..201e8ac9ba1 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
@@ -2,7 +2,7 @@
/**
* Gather pass: Convolve foreground and background parts in separate passes.
*
- * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
+ * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene color.
* A fast gather path is taken if there is not many CoC variation inside the tile.
*
* We sample using an octaweb sampling pattern. We randomize the kernel center and each ring