diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl index 1b42d21ed65..5cdabbc2d4b 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl @@ -2,8 +2,8 @@ /** * Holefill pass: Gather background parts where foreground is present. * - * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene color. - * A fast gather path is taken if there is not many CoC variation inside the tile. + * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene + *color. A fast gather path is taken if there is not many CoC variation inside the tile. * * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring * rotation to ensure maximum coverage. |