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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
index c757e8304ac..80555367478 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
@@ -8,7 +8,7 @@
* Inputs:
* - Output of setup pass (halfres) and reduce downsample pass (quarter res).
* Outputs:
- * - Halfres padded to avoid mipmap mis-alignment (so possibly not matching input size).
+ * - Halfres padded to avoid mipmap misalignment (so possibly not matching input size).
* - Gather input color (whole mip chain), Scatter rect list, Signed CoC (whole mip chain).
**/
@@ -98,7 +98,7 @@ void main()
do_scatter[LOCAL_INDEX] *= dof_scatter_screen_border_rejection(coc_cache[LOCAL_INDEX], texel);
/* Only scatter if neighborhood is different enough. */
do_scatter[LOCAL_INDEX] *= dof_scatter_neighborhood_rejection(color_cache[LOCAL_INDEX].rgb);
- /* For debuging. */
+ /* For debugging. */
if (no_scatter_pass) {
do_scatter[LOCAL_INDEX] = 0.0;
}