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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl
new file mode 100644
index 00000000000..120edd9c35e
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl
@@ -0,0 +1,77 @@
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+#define CRYPTOMATTE_LEVELS_MAX 16
+
+void cryptomatte_load_samples(ivec2 texel, int layer, out vec2 samples[CRYPTOMATTE_LEVELS_MAX])
+{
+ int pass_len = divide_ceil(cryptomatte_samples_per_layer, 2);
+ int layer_id = layer * pass_len;
+
+ /* Read all samples from the cryptomatte layer. */
+ for (int p = 0; p < pass_len; p++) {
+ vec4 pass_sample = imageLoad(cryptomatte_img, ivec3(texel, p + layer_id));
+ samples[p * 2] = pass_sample.xy;
+ samples[p * 2 + 1] = pass_sample.zw;
+ }
+ for (int i = pass_len * 2; i < CRYPTOMATTE_LEVELS_MAX; i++) {
+ samples[i] = vec2(0.0);
+ }
+}
+
+void cryptomatte_sort_samples(inout vec2 samples[CRYPTOMATTE_LEVELS_MAX])
+{
+ /* Sort samples. Lame implementation, can be replaced with a more efficient algorithm. */
+ for (int i = 0; i < cryptomatte_samples_per_layer - 1 && samples[i].y != 0.0; i++) {
+ int highest_index = i;
+ float highest_weight = samples[i].y;
+ for (int j = i + 1; j < cryptomatte_samples_per_layer && samples[j].y != 0.0; j++) {
+ if (samples[j].y > highest_weight) {
+ highest_index = j;
+ highest_weight = samples[j].y;
+ }
+ };
+
+ if (highest_index != i) {
+ vec2 tmp = samples[i];
+ samples[i] = samples[highest_index];
+ samples[highest_index] = tmp;
+ }
+ }
+}
+void cryptomatte_normalize_weight(float total_weight, inout vec2 samples[CRYPTOMATTE_LEVELS_MAX])
+{
+ for (int i = 0; i < CRYPTOMATTE_LEVELS_MAX; i++) {
+ samples[i].y /= total_weight;
+ }
+}
+
+void cryptomatte_store_samples(ivec2 texel, int layer, in vec2 samples[CRYPTOMATTE_LEVELS_MAX])
+{
+ int pass_len = divide_ceil(cryptomatte_samples_per_layer, 2);
+ int layer_id = layer * pass_len;
+
+ /* Store samples back to the cryptomatte layer. */
+ for (int p = 0; p < pass_len; p++) {
+ vec4 pass_sample;
+ pass_sample.xy = samples[p * 2];
+ pass_sample.zw = samples[p * 2 + 1];
+ imageStore(cryptomatte_img, ivec3(texel, p + layer_id), pass_sample);
+ }
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ for (int layer = 0; layer < cryptomatte_layer_len; layer++) {
+ vec2 samples[CRYPTOMATTE_LEVELS_MAX];
+ cryptomatte_load_samples(texel, layer, samples);
+ cryptomatte_sort_samples(samples);
+ /* Repeat texture coordinates as the weight can be optimized to a small portion of the film. */
+ float weight = imageLoad(
+ weight_img,
+ ivec3(texel % imageSize(weight_img).xy, FILM_WEIGHT_LAYER_ACCUMULATION))
+ .x;
+ cryptomatte_normalize_weight(weight, samples);
+ cryptomatte_store_samples(texel, layer, samples);
+ }
+}