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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
index 7b38057f41a..c07a8ae0eea 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
@@ -3,6 +3,7 @@
#pragma BLENDER_REQUIRE(eevee_attributes_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
void main()
{
@@ -10,6 +11,16 @@ void main()
interp.P = point_object_to_world(pos);
interp.N = normal_object_to_world(nor);
+#ifdef MAT_VELOCITY
+ vec3 prv, nxt;
+ velocity_local_pos_get(pos, gl_VertexID, prv, nxt);
+ /* FIXME(fclem): Evaluating before displacement avoid displacement being treated as motion but
+ * ignores motion from animated displacement. Supporting animated displacement motion vectors
+ * would require evaluating the nodetree multiple time with different nodetree UBOs evaluated at
+ * different times, but also with different attributes (maybe we could assume static attribute at
+ * least). */
+ velocity_vertex(prv, pos, nxt, motion.prev, motion.next);
+#endif
init_globals();
attrib_load();