diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl index 597bc73e2ad..479a6b590b0 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl @@ -6,11 +6,11 @@ * http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ * * Major simplification has been made since we pad the buffer to always be - * bigger than input to avoid mipmapping misalignement. + * bigger than input to avoid mipmapping misalignment. * * Start by copying the base level by quad loading the depth. * Then each thread compute it's local depth for level 1. - * After that we use shared variables to do inter thread comunication and + * After that we use shared variables to do inter thread communication and * downsample to max level. */ |