diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl index 0ccf06a9e14..71921d0477a 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl @@ -245,6 +245,20 @@ float F_eta(float a, float b) } void output_aov(vec4 color, float value, uint hash) { +#if defined(MAT_AOV_SUPPORT) && defined(GPU_FRAGMENT_SHADER) + for (int i = 0; i < AOV_MAX && i < aov_buf.color_len; i++) { + if (aov_buf.hash_color[i] == hash) { + imageStore(aov_color_img, ivec3(gl_FragCoord.xy, i), color); + return; + } + } + for (int i = 0; i < AOV_MAX && i < aov_buf.value_len; i++) { + if (aov_buf.hash_value[i] == hash) { + imageStore(aov_value_img, ivec3(gl_FragCoord.xy, i), vec4(value)); + return; + } + } +#endif } #ifdef EEVEE_MATERIAL_STUBS |