diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl index c0a5b976810..8d02609fedc 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl @@ -47,7 +47,7 @@ vec4 velocity_surface(vec3 P_prv, vec3 P, vec3 P_nxt) */ vec4 velocity_background(vec3 vV) { - /* Only transform direction to avoid loosing precision. */ + /* Only transform direction to avoid losing precision. */ vec3 V = transform_direction(camera_curr.viewinv, vV); /* NOTE: We don't use the drw_view.winmat to avoid adding the TAA jitter to the velocity. */ vec2 prev_uv = project_point(camera_prev.winmat, V).xy; |