diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl index 8d02609fedc..a17aec8eae2 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl @@ -32,7 +32,7 @@ vec4 velocity_surface(vec3 P_prv, vec3 P, vec3 P_nxt) next_uv = curr_uv; } /* NOTE: We output both vectors in the same direction so we can reuse the same vector - * with rgrg swizzle in viewport. */ + * with RGRG swizzle in viewport. */ vec4 motion = vec4(prev_uv - curr_uv, curr_uv - next_uv); /* Convert NDC velocity to UV velocity */ motion *= 0.5; @@ -54,7 +54,7 @@ vec4 velocity_background(vec3 vV) vec2 curr_uv = project_point(camera_curr.winmat, V).xy; vec2 next_uv = project_point(camera_next.winmat, V).xy; /* NOTE: We output both vectors in the same direction so we can reuse the same vector - * with rgrg swizzle in viewport. */ + * with RGRG swizzle in viewport. */ vec4 motion = vec4(prev_uv - curr_uv, curr_uv - next_uv); /* Convert NDC velocity to UV velocity */ motion *= 0.5; |