diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh new file mode 100644 index 00000000000..eec7b8ae615 --- /dev/null +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh @@ -0,0 +1,44 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "eevee_defines.hh" +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(eevee_film) + .uniform_buf(1, "FilmData", "film_buf") + .sampler(0, ImageType::DEPTH_2D, "depth_tx") + .sampler(1, ImageType::FLOAT_2D, "combined_tx") + .sampler(2, ImageType::FLOAT_2D, "normal_tx") + .sampler(3, ImageType::FLOAT_2D, "vector_tx") + .sampler(4, ImageType::FLOAT_2D, "diffuse_light_tx") + .sampler(5, ImageType::FLOAT_2D, "diffuse_color_tx") + .sampler(6, ImageType::FLOAT_2D, "specular_light_tx") + .sampler(7, ImageType::FLOAT_2D, "specular_color_tx") + .sampler(8, ImageType::FLOAT_2D, "volume_light_tx") + .sampler(9, ImageType::FLOAT_2D, "emission_tx") + .sampler(10, ImageType::FLOAT_2D, "environment_tx") + .sampler(11, ImageType::FLOAT_2D, "shadow_tx") + .sampler(12, ImageType::FLOAT_2D, "ambient_occlusion_tx") + .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_color_tx") + .sampler(14, ImageType::FLOAT_2D_ARRAY, "aov_value_tx") + // .sampler(15, ImageType::FLOAT_2D, "cryptomatte_tx") /* TODO */ + .image(0, GPU_R32F, Qualifier::READ, ImageType::FLOAT_2D_ARRAY, "in_weight_img") + .image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") + .image(2, GPU_RGBA16F, Qualifier::READ, ImageType::FLOAT_2D, "in_combined_img") + .image(3, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_combined_img") + .image(4, GPU_R32F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "depth_img") + .image(5, GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D_ARRAY, "color_accum_img") + .image(6, GPU_R16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D_ARRAY, "value_accum_img") + .additional_info("eevee_shared") + .additional_info("draw_view"); + +GPU_SHADER_CREATE_INFO(eevee_film_frag) + .do_static_compilation(true) + .fragment_out(0, Type::VEC4, "out_color") + .fragment_source("eevee_film_frag.glsl") + .additional_info("draw_fullscreen", "eevee_film"); + +GPU_SHADER_CREATE_INFO(eevee_film_comp) + .do_static_compilation(true) + .local_group_size(FILM_GROUP_SIZE, FILM_GROUP_SIZE) + .compute_source("eevee_film_comp.glsl") + .additional_info("eevee_film"); |