diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh index a5baaca51f9..c94171db6a9 100644 --- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh @@ -9,19 +9,18 @@ GPU_SHADER_CREATE_INFO(eevee_film) .sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2, ImageType::FLOAT_2D, "normal_tx") .sampler(3, ImageType::FLOAT_2D, "vector_tx") - .sampler(4, ImageType::FLOAT_2D, "diffuse_light_tx") + .sampler(4, ImageType::FLOAT_2D_ARRAY, "light_tx") .sampler(5, ImageType::FLOAT_2D, "diffuse_color_tx") - .sampler(6, ImageType::FLOAT_2D, "specular_light_tx") - .sampler(7, ImageType::FLOAT_2D, "specular_color_tx") - .sampler(8, ImageType::FLOAT_2D, "volume_light_tx") - .sampler(9, ImageType::FLOAT_2D, "emission_tx") - .sampler(10, ImageType::FLOAT_2D, "environment_tx") - .sampler(11, ImageType::FLOAT_2D, "shadow_tx") - .sampler(12, ImageType::FLOAT_2D, "ambient_occlusion_tx") - .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_color_tx") - .sampler(14, ImageType::FLOAT_2D_ARRAY, "aov_value_tx") + .sampler(6, ImageType::FLOAT_2D, "specular_color_tx") + .sampler(7, ImageType::FLOAT_2D, "volume_light_tx") + .sampler(8, ImageType::FLOAT_2D, "emission_tx") + .sampler(9, ImageType::FLOAT_2D, "environment_tx") + .sampler(10, ImageType::FLOAT_2D, "shadow_tx") + .sampler(11, ImageType::FLOAT_2D, "ambient_occlusion_tx") + .sampler(12, ImageType::FLOAT_2D_ARRAY, "aov_color_tx") + .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_value_tx") /* Color History for TAA needs to be sampler to leverage bilinear sampling. */ - .sampler(15, ImageType::FLOAT_2D, "in_combined_tx") + .sampler(14, ImageType::FLOAT_2D, "in_combined_tx") // .sampler(15, ImageType::FLOAT_2D, "cryptomatte_tx") /* TODO */ .image(0, GPU_R32F, Qualifier::READ, ImageType::FLOAT_2D_ARRAY, "in_weight_img") .image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") |