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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
new file mode 100644
index 00000000000..45232a8c551
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
@@ -0,0 +1,76 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+/* -------------------------------------------------------------------- */
+/** \name Shared
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_data)
+ .storage_buf(LIGHT_CULL_BUF_SLOT, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(LIGHT_BUF_SLOT, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(LIGHT_ZBIN_BUF_SLOT, Qualifier::READ, "uint", "light_zbin_buf[]")
+ .storage_buf(LIGHT_TILE_BUF_SLOT, Qualifier::READ, "uint", "light_tile_buf[]");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Culling
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_select)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view", "draw_view_culling")
+ .local_group_size(CULLING_SELECT_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ_WRITE, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
+ .storage_buf(3, Qualifier::WRITE, "float", "out_zdist_buf[]")
+ .storage_buf(4, Qualifier::WRITE, "uint", "out_key_buf[]")
+ .compute_source("eevee_light_culling_select_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_sort)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
+ .storage_buf(3, Qualifier::READ, "float", "in_zdist_buf[]")
+ .storage_buf(4, Qualifier::READ, "uint", "in_key_buf[]")
+ .local_group_size(CULLING_SORT_GROUP_SIZE)
+ .compute_source("eevee_light_culling_sort_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_zbin)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_ZBIN_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "uint", "out_zbin_buf[]")
+ .compute_source("eevee_light_culling_zbin_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_tile)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view", "draw_view_culling")
+ .local_group_size(CULLING_TILE_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "uint", "out_light_tile_buf[]")
+ .compute_source("eevee_light_culling_tile_comp.glsl");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Debug
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_debug)
+ .do_static_compilation(true)
+ .fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
+ .fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
+ .fragment_source("eevee_light_culling_debug_frag.glsl")
+ .additional_info(
+ "eevee_shared", "draw_view", "draw_fullscreen", "eevee_light_data", "eevee_hiz_data");
+
+/** \} */