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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index 9abdd1f8adf..78d52d4b90e 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -92,6 +92,10 @@ GPU_SHADER_CREATE_INFO(eevee_render_pass_out)
.image_out(RBUFS_SPEC_COLOR_SLOT, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
.image_out(RBUFS_EMISSION_SLOT, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img");
+GPU_SHADER_CREATE_INFO(eevee_cryptomatte_out)
+ .storage_buf(7, Qualifier::READ, "vec2", "cryptomatte_object_buf[]", Frequency::PASS)
+ .image_out(7, Qualifier::WRITE, GPU_RGBA32F, "rp_cryptomatte_img");
+
GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
.vertex_out(eevee_surf_iface)
/* NOTE: This removes the possibility of using gl_FragDepth. */
@@ -121,7 +125,10 @@ GPU_SHADER_CREATE_INFO(eevee_surf_forward)
.fragment_out(0, Type::VEC4, "out_radiance", DualBlend::SRC_0)
.fragment_out(0, Type::VEC4, "out_transmittance", DualBlend::SRC_1)
.fragment_source("eevee_surf_forward_frag.glsl")
- .additional_info("eevee_light_data", "eevee_utility_texture", "eevee_sampling_data"
+ .additional_info("eevee_cryptomatte_out",
+ "eevee_light_data",
+ "eevee_utility_texture",
+ "eevee_sampling_data"
// "eevee_lightprobe_data",
// "eevee_shadow_data"
/* Optionally added depending on the material. */
@@ -141,7 +148,10 @@ GPU_SHADER_CREATE_INFO(eevee_surf_world)
.push_constant(Type::FLOAT, "world_opacity_fade")
.fragment_out(0, Type::VEC4, "out_background")
.fragment_source("eevee_surf_world_frag.glsl")
- .additional_info("eevee_aov_out", "eevee_render_pass_out", "eevee_utility_texture");
+ .additional_info("eevee_aov_out",
+ "eevee_cryptomatte_out",
+ "eevee_render_pass_out",
+ "eevee_utility_texture");
#undef image_out
#undef image_array_out