diff options
Diffstat (limited to 'source/blender/draw/engines/external/external_engine.c')
-rw-r--r-- | source/blender/draw/engines/external/external_engine.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index ac3e5550030..bef49efd3f9 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -100,7 +100,7 @@ static void external_engine_init(void *vedata) { EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); - ARegion *ar = draw_ctx->ar; + ARegion *region = draw_ctx->region; /* Depth prepass */ if (!e_data.depth_sh) { @@ -117,7 +117,7 @@ static void external_engine_init(void *vedata) /* Progressive render samples are tagged with no rebuild, in that case we * can skip updating the depth buffer */ - if (ar && (ar->do_draw & RGN_DRAW_NO_REBUILD)) { + if (region && (region->do_draw & RGN_DRAW_NO_REBUILD)) { stl->g_data->update_depth = false; } } @@ -182,7 +182,7 @@ static void external_draw_scene_do(void *vedata) const DRWContextState *draw_ctx = DRW_context_state_get(); Scene *scene = draw_ctx->scene; RegionView3D *rv3d = draw_ctx->rv3d; - ARegion *ar = draw_ctx->ar; + ARegion *region = draw_ctx->region; RenderEngineType *type; DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS_EQUAL); @@ -205,7 +205,7 @@ static void external_draw_scene_do(void *vedata) /* Rendered draw. */ GPU_matrix_push_projection(); GPU_matrix_push(); - ED_region_pixelspace(ar); + ED_region_pixelspace(region); /* Render result draw. */ type = rv3d->render_engine->type; |