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Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_antialiasing.c')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_antialiasing.c169
1 files changed, 169 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_antialiasing.c b/source/blender/draw/engines/gpencil/gpencil_antialiasing.c
new file mode 100644
index 00000000000..e81073db4a5
--- /dev/null
+++ b/source/blender/draw/engines/gpencil/gpencil_antialiasing.c
@@ -0,0 +1,169 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "DRW_render.h"
+
+#include "gpencil_engine.h"
+
+#include "smaa_textures.h"
+
+void GPENCIL_antialiasing_init(struct GPENCIL_Data *vedata)
+{
+ GPENCIL_PrivateData *pd = vedata->stl->pd;
+ GPENCIL_FramebufferList *fbl = vedata->fbl;
+ GPENCIL_TextureList *txl = vedata->txl;
+ GPENCIL_PassList *psl = vedata->psl;
+ DRWShadingGroup *grp;
+
+ const float *size = DRW_viewport_size_get();
+ const float *sizeinv = DRW_viewport_invert_size_get();
+ float metrics[4] = {sizeinv[0], sizeinv[1], size[0], size[1]};
+
+ if (pd->simplify_antialias) {
+ /* No AA fallback. */
+ DRW_PASS_CREATE(psl->smaa_resolve_ps, DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM);
+
+ GPUShader *sh = GPENCIL_shader_antialiasing(2);
+ grp = DRW_shgroup_create(sh, psl->smaa_resolve_ps);
+ DRW_shgroup_uniform_texture(grp, "blendTex", pd->color_tx);
+ DRW_shgroup_uniform_texture(grp, "colorTex", pd->color_tx);
+ DRW_shgroup_uniform_texture(grp, "revealTex", pd->reveal_tx);
+ DRW_shgroup_uniform_bool_copy(grp, "doAntiAliasing", false);
+ DRW_shgroup_uniform_bool_copy(grp, "onlyAlpha", pd->draw_wireframe);
+ DRW_shgroup_uniform_vec4_copy(grp, "viewportMetrics", metrics);
+
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
+ return;
+ }
+
+ if (txl->smaa_search_tx == NULL) {
+ txl->smaa_search_tx = GPU_texture_create_nD(SEARCHTEX_WIDTH,
+ SEARCHTEX_HEIGHT,
+ 0,
+ 2,
+ searchTexBytes,
+ GPU_R8,
+ GPU_DATA_UNSIGNED_BYTE,
+ 0,
+ false,
+ NULL);
+
+ txl->smaa_area_tx = GPU_texture_create_nD(AREATEX_WIDTH,
+ AREATEX_HEIGHT,
+ 0,
+ 2,
+ areaTexBytes,
+ GPU_RG8,
+ GPU_DATA_UNSIGNED_BYTE,
+ 0,
+ false,
+ NULL);
+
+ GPU_texture_bind(txl->smaa_search_tx, 0);
+ GPU_texture_filter_mode(txl->smaa_search_tx, true);
+ GPU_texture_unbind(txl->smaa_search_tx);
+
+ GPU_texture_bind(txl->smaa_area_tx, 0);
+ GPU_texture_filter_mode(txl->smaa_area_tx, true);
+ GPU_texture_unbind(txl->smaa_area_tx);
+ }
+
+ {
+ pd->smaa_edge_tx = DRW_texture_pool_query_2d(
+ size[0], size[1], GPU_RG8, &draw_engine_gpencil_type);
+ pd->smaa_weight_tx = DRW_texture_pool_query_2d(
+ size[0], size[1], GPU_RGBA8, &draw_engine_gpencil_type);
+
+ GPU_framebuffer_ensure_config(&fbl->smaa_edge_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(pd->smaa_edge_tx),
+ });
+
+ GPU_framebuffer_ensure_config(&fbl->smaa_weight_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(pd->smaa_weight_tx),
+ });
+ }
+
+ {
+ /* Stage 1: Edge detection. */
+ DRW_PASS_CREATE(psl->smaa_edge_ps, DRW_STATE_WRITE_COLOR);
+
+ GPUShader *sh = GPENCIL_shader_antialiasing(0);
+ grp = DRW_shgroup_create(sh, psl->smaa_edge_ps);
+ DRW_shgroup_uniform_texture(grp, "colorTex", pd->color_tx);
+ DRW_shgroup_uniform_texture(grp, "revealTex", pd->reveal_tx);
+ DRW_shgroup_uniform_vec4_copy(grp, "viewportMetrics", metrics);
+
+ DRW_shgroup_clear_framebuffer(grp, GPU_COLOR_BIT, 0, 0, 0, 0, 0.0f, 0x0);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
+ }
+ {
+ /* Stage 2: Blend Weight/Coord. */
+ DRW_PASS_CREATE(psl->smaa_weight_ps, DRW_STATE_WRITE_COLOR);
+
+ GPUShader *sh = GPENCIL_shader_antialiasing(1);
+ grp = DRW_shgroup_create(sh, psl->smaa_weight_ps);
+ DRW_shgroup_uniform_texture(grp, "edgesTex", pd->smaa_edge_tx);
+ DRW_shgroup_uniform_texture(grp, "areaTex", txl->smaa_area_tx);
+ DRW_shgroup_uniform_texture(grp, "searchTex", txl->smaa_search_tx);
+ DRW_shgroup_uniform_vec4_copy(grp, "viewportMetrics", metrics);
+
+ DRW_shgroup_clear_framebuffer(grp, GPU_COLOR_BIT, 0, 0, 0, 0, 0.0f, 0x0);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
+ }
+ {
+ /* Stage 3: Resolve. */
+ DRW_PASS_CREATE(psl->smaa_resolve_ps, DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM);
+
+ GPUShader *sh = GPENCIL_shader_antialiasing(2);
+ grp = DRW_shgroup_create(sh, psl->smaa_resolve_ps);
+ DRW_shgroup_uniform_texture(grp, "blendTex", pd->smaa_weight_tx);
+ DRW_shgroup_uniform_texture(grp, "colorTex", pd->color_tx);
+ DRW_shgroup_uniform_texture(grp, "revealTex", pd->reveal_tx);
+ DRW_shgroup_uniform_bool_copy(grp, "doAntiAliasing", true);
+ DRW_shgroup_uniform_bool_copy(grp, "onlyAlpha", pd->draw_wireframe);
+ DRW_shgroup_uniform_vec4_copy(grp, "viewportMetrics", metrics);
+
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
+ }
+}
+
+void GPENCIL_antialiasing_draw(struct GPENCIL_Data *vedata)
+{
+ GPENCIL_FramebufferList *fbl = vedata->fbl;
+ GPENCIL_PrivateData *pd = vedata->stl->pd;
+ GPENCIL_PassList *psl = vedata->psl;
+
+ if (!pd->simplify_antialias) {
+ GPU_framebuffer_bind(fbl->smaa_edge_fb);
+ DRW_draw_pass(psl->smaa_edge_ps);
+
+ GPU_framebuffer_bind(fbl->smaa_weight_fb);
+ DRW_draw_pass(psl->smaa_weight_ps);
+ }
+
+ GPU_framebuffer_bind(pd->scene_fb);
+ DRW_draw_pass(psl->smaa_resolve_ps);
+}