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Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c739
1 files changed, 739 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
new file mode 100644
index 00000000000..dd5db85f3f4
--- /dev/null
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
@@ -0,0 +1,739 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Antonio Vazquez
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file draw/engines/gpencil/gpencil_draw_cache_impl.c
+ * \ingroup draw
+ */
+
+#include "BLI_polyfill_2d.h"
+#include "BLI_math_color.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_gpencil.h"
+#include "BKE_action.h"
+
+#include "DRW_render.h"
+
+#include "GPU_immediate.h"
+#include "GPU_draw.h"
+
+#include "ED_gpencil.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+#include "gpencil_engine.h"
+
+/* Helper to add stroke point to vbo */
+static void gpencil_set_stroke_point(
+ GPUVertBuf *vbo, float matrix[4][4], const bGPDspoint *pt, int idx,
+ uint pos_id, uint color_id,
+ uint thickness_id, uint uvdata_id, short thickness,
+ const float ink[4])
+{
+ float viewfpt[3];
+
+ float alpha = ink[3] * pt->strength;
+ CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
+ float col[4];
+ ARRAY_SET_ITEMS(col, ink[0], ink[1], ink[2], alpha);
+
+ GPU_vertbuf_attr_set(vbo, color_id, idx, col);
+
+ /* transfer both values using the same shader variable */
+ float uvdata[2] = { pt->uv_fac, pt->uv_rot };
+ GPU_vertbuf_attr_set(vbo, uvdata_id, idx, uvdata);
+
+ /* the thickness of the stroke must be affected by zoom, so a pixel scale is calculated */
+ mul_v3_m4v3(viewfpt, matrix, &pt->x);
+ float thick = max_ff(pt->pressure * thickness, 1.0f);
+ GPU_vertbuf_attr_set(vbo, thickness_id, idx, &thick);
+
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, &pt->x);
+}
+
+/* Helper to add a new fill point and texture coordinates to vertex buffer */
+static void gpencil_set_fill_point(
+ GPUVertBuf *vbo, int idx, bGPDspoint *pt, const float fcolor[4], float uv[2],
+ uint pos_id, uint color_id, uint text_id)
+{
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, &pt->x);
+ GPU_vertbuf_attr_set(vbo, color_id, idx, fcolor);
+ GPU_vertbuf_attr_set(vbo, text_id, idx, uv);
+}
+
+/* create batch geometry data for points stroke shader */
+GPUBatch *DRW_gpencil_get_point_geom(bGPDstroke *gps, short thickness, const float ink[4])
+{
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id, size_id, uvdata_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ size_id = GPU_vertformat_attr_add(&format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uvdata_id = GPU_vertformat_attr_add(&format, "uvdata", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, gps->totpoints);
+
+ /* draw stroke curve */
+ const bGPDspoint *pt = gps->points;
+ int idx = 0;
+ float alpha;
+ float col[4];
+
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
+ /* set point */
+ alpha = ink[3] * pt->strength;
+ CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
+ ARRAY_SET_ITEMS(col, ink[0], ink[1], ink[2], alpha);
+
+ float thick = max_ff(pt->pressure * thickness, 1.0f);
+
+ GPU_vertbuf_attr_set(vbo, color_id, idx, col);
+ GPU_vertbuf_attr_set(vbo, size_id, idx, &thick);
+
+ /* transfer both values using the same shader variable */
+ float uvdata[2] = { pt->uv_fac, pt->uv_rot };
+ GPU_vertbuf_attr_set(vbo, uvdata_id, idx, uvdata);
+
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, &pt->x);
+ idx++;
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* create batch geometry data for stroke shader */
+GPUBatch *DRW_gpencil_get_stroke_geom(bGPDframe *gpf, bGPDstroke *gps, short thickness, const float ink[4])
+{
+ bGPDspoint *points = gps->points;
+ int totpoints = gps->totpoints;
+ /* if cyclic needs more vertex */
+ int cyclic_add = (gps->flag & GP_STROKE_CYCLIC) ? 1 : 0;
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id, thickness_id, uvdata_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ thickness_id = GPU_vertformat_attr_add(&format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uvdata_id = GPU_vertformat_attr_add(&format, "uvdata", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, totpoints + cyclic_add + 2);
+
+ /* draw stroke curve */
+ const bGPDspoint *pt = points;
+ int idx = 0;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* first point for adjacency (not drawn) */
+ if (i == 0) {
+ if (gps->flag & GP_STROKE_CYCLIC && totpoints > 2) {
+ gpencil_set_stroke_point(vbo, gpf->runtime.viewmatrix, &points[totpoints - 1], idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, ink);
+ idx++;
+ }
+ else {
+ gpencil_set_stroke_point(vbo, gpf->runtime.viewmatrix, &points[1], idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, ink);
+ idx++;
+ }
+ }
+ /* set point */
+ gpencil_set_stroke_point(vbo, gpf->runtime.viewmatrix, pt, idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, ink);
+ idx++;
+ }
+
+ if (gps->flag & GP_STROKE_CYCLIC && totpoints > 2) {
+ /* draw line to first point to complete the cycle */
+ gpencil_set_stroke_point(vbo, gpf->runtime.viewmatrix, &points[0], idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, ink);
+ idx++;
+ /* now add adjacency point (not drawn) */
+ gpencil_set_stroke_point(vbo, gpf->runtime.viewmatrix, &points[1], idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, ink);
+ idx++;
+ }
+ /* last adjacency point (not drawn) */
+ else {
+ gpencil_set_stroke_point(vbo, gpf->runtime.viewmatrix, &points[totpoints - 2], idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, ink);
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_LINE_STRIP_ADJ, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* create batch geometry data for current buffer stroke shader */
+GPUBatch *DRW_gpencil_get_buffer_stroke_geom(bGPdata *gpd, float matrix[4][4], short thickness)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ View3D *v3d = draw_ctx->v3d;
+ ARegion *ar = draw_ctx->ar;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ ToolSettings *ts = scene->toolsettings;
+ Object *ob = draw_ctx->obact;
+
+ tGPspoint *points = gpd->runtime.sbuffer;
+ int totpoints = gpd->runtime.sbuffer_size;
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id, thickness_id, uvdata_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ thickness_id = GPU_vertformat_attr_add(&format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uvdata_id = GPU_vertformat_attr_add(&format, "uvdata", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, totpoints + 2);
+
+ /* draw stroke curve */
+ const tGPspoint *tpt = points;
+ bGPDspoint pt, pt2;
+ int idx = 0;
+
+ /* get origin to reproject point */
+ float origin[3];
+ bGPDlayer *gpl = BKE_gpencil_layer_getactive(gpd);
+ ED_gp_get_drawing_reference(v3d, scene, ob, gpl, ts->gpencil_v3d_align, origin);
+
+ for (int i = 0; i < totpoints; i++, tpt++) {
+ ED_gpencil_tpoint_to_point(ar, origin, tpt, &pt);
+ ED_gp_project_point_to_plane(ob, rv3d, origin, ts->gp_sculpt.lock_axis - 1, &pt);
+
+ /* first point for adjacency (not drawn) */
+ if (i == 0) {
+ if (totpoints > 1) {
+ ED_gpencil_tpoint_to_point(ar, origin, &points[1], &pt2);
+ gpencil_set_stroke_point(vbo, matrix, &pt2, idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, gpd->runtime.scolor);
+ }
+ else {
+ gpencil_set_stroke_point(vbo, matrix, &pt, idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, gpd->runtime.scolor);
+ }
+ idx++;
+ }
+ /* set point */
+ gpencil_set_stroke_point(vbo, matrix, &pt, idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, gpd->runtime.scolor);
+ idx++;
+ }
+
+ /* last adjacency point (not drawn) */
+ if (totpoints > 2) {
+ ED_gpencil_tpoint_to_point(ar, origin, &points[totpoints - 2], &pt2);
+ gpencil_set_stroke_point(vbo, matrix, &pt2, idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, gpd->runtime.scolor);
+ }
+ else {
+ gpencil_set_stroke_point(vbo, matrix, &pt, idx,
+ pos_id, color_id, thickness_id, uvdata_id, thickness, gpd->runtime.scolor);
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_LINE_STRIP_ADJ, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* create batch geometry data for current buffer point shader */
+GPUBatch *DRW_gpencil_get_buffer_point_geom(bGPdata *gpd, float matrix[4][4], short thickness)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ View3D *v3d = draw_ctx->v3d;
+ ARegion *ar = draw_ctx->ar;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ ToolSettings *ts = scene->toolsettings;
+ Object *ob = draw_ctx->obact;
+
+ tGPspoint *points = gpd->runtime.sbuffer;
+ int totpoints = gpd->runtime.sbuffer_size;
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id, thickness_id, uvdata_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ thickness_id = GPU_vertformat_attr_add(&format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uvdata_id = GPU_vertformat_attr_add(&format, "uvdata", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, totpoints);
+
+ /* draw stroke curve */
+ const tGPspoint *tpt = points;
+ bGPDspoint pt;
+ int idx = 0;
+
+ /* get origin to reproject point */
+ float origin[3];
+ bGPDlayer *gpl = BKE_gpencil_layer_getactive(gpd);
+ ED_gp_get_drawing_reference(v3d, scene, ob, gpl, ts->gpencil_v3d_align, origin);
+
+ for (int i = 0; i < totpoints; i++, tpt++) {
+ ED_gpencil_tpoint_to_point(ar, origin, tpt, &pt);
+ ED_gp_project_point_to_plane(ob, rv3d, origin, ts->gp_sculpt.lock_axis - 1, &pt);
+
+ /* set point */
+ gpencil_set_stroke_point(vbo, matrix, &pt, idx,
+ pos_id, color_id, thickness_id, uvdata_id,
+ thickness, gpd->runtime.scolor);
+ idx++;
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* create batch geometry data for current buffer fill shader */
+GPUBatch *DRW_gpencil_get_buffer_fill_geom(bGPdata *gpd)
+{
+ if (gpd == NULL) {
+ return NULL;
+ }
+
+ const tGPspoint *points = gpd->runtime.sbuffer;
+ int totpoints = gpd->runtime.sbuffer_size;
+ if (totpoints < 3) {
+ return NULL;
+ }
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ View3D *v3d = draw_ctx->v3d;
+ ARegion *ar = draw_ctx->ar;
+ ToolSettings *ts = scene->toolsettings;
+ Object *ob = draw_ctx->obact;
+
+ /* get origin to reproject point */
+ float origin[3];
+ bGPDlayer *gpl = BKE_gpencil_layer_getactive(gpd);
+ ED_gp_get_drawing_reference(v3d, scene, ob, gpl, ts->gpencil_v3d_align, origin);
+
+ int tot_triangles = totpoints - 2;
+ /* allocate memory for temporary areas */
+ uint (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, __func__);
+ float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * totpoints, __func__);
+
+ /* Convert points to array and triangulate
+ * Here a cache is not used because while drawing the information changes all the time, so the cache
+ * would be recalculated constantly, so it is better to do direct calculation for each function call
+ */
+ for (int i = 0; i < totpoints; i++) {
+ const tGPspoint *pt = &points[i];
+ points2d[i][0] = pt->x;
+ points2d[i][1] = pt->y;
+ }
+ BLI_polyfill_calc(points2d, (uint)totpoints, 0, tmp_triangles);
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+
+ /* draw triangulation data */
+ if (tot_triangles > 0) {
+ GPU_vertbuf_data_alloc(vbo, tot_triangles * 3);
+
+ const tGPspoint *tpt;
+ bGPDspoint pt;
+
+ int idx = 0;
+ for (int i = 0; i < tot_triangles; i++) {
+ for (int j = 0; j < 3; j++) {
+ tpt = &points[tmp_triangles[i][j]];
+ ED_gpencil_tpoint_to_point(ar, origin, tpt, &pt);
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, &pt.x);
+ GPU_vertbuf_attr_set(vbo, color_id, idx, gpd->runtime.sfill);
+ idx++;
+ }
+ }
+ }
+
+ /* clear memory */
+ if (tmp_triangles) {
+ MEM_freeN(tmp_triangles);
+ }
+ if (points2d) {
+ MEM_freeN(points2d);
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* create batch geometry data for stroke shader */
+GPUBatch *DRW_gpencil_get_fill_geom(Object *ob, bGPDstroke *gps, const float color[4])
+{
+ BLI_assert(gps->totpoints >= 3);
+
+ /* Calculate triangles cache for filling area (must be done only after changes) */
+ if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) {
+ DRW_gpencil_triangulate_stroke_fill(gps);
+ ED_gpencil_calc_stroke_uv(ob, gps);
+ }
+
+ BLI_assert(gps->tot_triangles >= 1);
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id, text_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ text_id = GPU_vertformat_attr_add(&format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, gps->tot_triangles * 3);
+
+ /* Draw all triangles for filling the polygon (cache must be calculated before) */
+ bGPDtriangle *stroke_triangle = gps->triangles;
+ int idx = 0;
+ for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
+ for (int j = 0; j < 3; j++) {
+ gpencil_set_fill_point(
+ vbo, idx, &gps->points[stroke_triangle->verts[j]], color, stroke_triangle->uv[j],
+ pos_id, color_id, text_id);
+ idx++;
+ }
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* Draw selected verts for strokes being edited */
+GPUBatch *DRW_gpencil_get_edit_geom(bGPDstroke *gps, float alpha, short dflag)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Object *ob = draw_ctx->obact;
+ bGPdata *gpd = ob->data;
+ bool is_weight_paint = (gpd) && (gpd->flag & GP_DATA_STROKE_WEIGHTMODE);
+
+ int vgindex = ob->actdef - 1;
+ if (!BLI_findlink(&ob->defbase, vgindex)) {
+ vgindex = -1;
+ }
+
+ /* Get size of verts:
+ * - The selected state needs to be larger than the unselected state so that
+ * they stand out more.
+ * - We use the theme setting for size of the unselected verts
+ */
+ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float vsize;
+ if ((int)bsize > 8) {
+ vsize = 10.0f;
+ bsize = 8.0f;
+ }
+ else {
+ vsize = bsize + 2;
+ }
+
+ /* for now, we assume that the base color of the points is not too close to the real color */
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id, size_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ size_id = GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, gps->totpoints);
+
+ /* Draw start and end point differently if enabled stroke direction hint */
+ bool show_direction_hint = (dflag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
+
+ /* Draw all the stroke points (selected or not) */
+ bGPDspoint *pt = gps->points;
+ MDeformVert *dvert = gps->dvert;
+
+ int idx = 0;
+ float fcolor[4];
+ float fsize = 0;
+ for (int i = 0; i < gps->totpoints; i++, pt++, dvert++) {
+ /* weight paint */
+ if (is_weight_paint) {
+ float weight = BKE_gpencil_vgroup_use_index(dvert, vgindex);
+ CLAMP(weight, 0.0f, 1.0f);
+ float hue = 2.0f * (1.0f - weight) / 3.0f;
+ hsv_to_rgb(hue, 1.0f, 1.0f, &selectColor[0], &selectColor[1], &selectColor[2]);
+ selectColor[3] = 1.0f;
+ copy_v4_v4(fcolor, selectColor);
+ fsize = vsize;
+ }
+ else {
+ if (show_direction_hint && i == 0) {
+ /* start point in green bigger */
+ ARRAY_SET_ITEMS(fcolor, 0.0f, 1.0f, 0.0f, 1.0f);
+ fsize = vsize + 4;
+ }
+ else if (show_direction_hint && (i == gps->totpoints - 1)) {
+ /* end point in red smaller */
+ ARRAY_SET_ITEMS(fcolor, 1.0f, 0.0f, 0.0f, 1.0f);
+ fsize = vsize + 1;
+ }
+ else if (pt->flag & GP_SPOINT_SELECT) {
+ copy_v4_v4(fcolor, selectColor);
+ fsize = vsize;
+ }
+ else {
+ copy_v4_v4(fcolor, gps->runtime.tmp_stroke_rgba);
+ fsize = bsize;
+ }
+ }
+
+ GPU_vertbuf_attr_set(vbo, color_id, idx, fcolor);
+ GPU_vertbuf_attr_set(vbo, size_id, idx, &fsize);
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, &pt->x);
+ idx++;
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+/* Draw lines for strokes being edited */
+GPUBatch *DRW_gpencil_get_edlin_geom(bGPDstroke *gps, float alpha, short UNUSED(dflag))
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Object *ob = draw_ctx->obact;
+ bGPdata *gpd = ob->data;
+ bool is_weight_paint = (gpd) && (gpd->flag & GP_DATA_STROKE_WEIGHTMODE);
+
+ int vgindex = ob->actdef - 1;
+ if (!BLI_findlink(&ob->defbase, vgindex)) {
+ vgindex = -1;
+ }
+
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+ float linecolor[4];
+ copy_v4_v4(linecolor, gpd->line_color);
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, gps->totpoints);
+
+ /* Draw all the stroke lines (selected or not) */
+ bGPDspoint *pt = gps->points;
+
+ /* GPXX: for some converted files, this struct could be null
+ * maybe we can remove this and move to versioning code after
+ * merge */
+ if (gps->dvert == NULL) {
+ gps->dvert = MEM_callocN(sizeof(MDeformVert) * gps->totpoints, "gp_stroke_weights");
+ }
+
+ MDeformVert *dvert = gps->dvert;
+
+ int idx = 0;
+ float fcolor[4];
+ for (int i = 0; i < gps->totpoints; i++, pt++, dvert++) {
+ /* weight paint */
+ if (is_weight_paint) {
+ float weight = BKE_gpencil_vgroup_use_index(dvert, vgindex);
+ CLAMP(weight, 0.0f, 1.0f);
+ float hue = 2.0f * (1.0f - weight) / 3.0f;
+ hsv_to_rgb(hue, 1.0f, 1.0f, &selectColor[0], &selectColor[1], &selectColor[2]);
+ selectColor[3] = 1.0f;
+ copy_v4_v4(fcolor, selectColor);
+ }
+ else {
+ if (pt->flag & GP_SPOINT_SELECT) {
+ copy_v4_v4(fcolor, selectColor);
+ }
+ else {
+ copy_v4_v4(fcolor, linecolor);
+ }
+ }
+
+ GPU_vertbuf_attr_set(vbo, color_id, idx, fcolor);
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, &pt->x);
+ idx++;
+ }
+
+ return GPU_batch_create_ex(GPU_PRIM_LINE_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}
+
+static void set_grid_point(GPUVertBuf *vbo, int idx, float col_grid[4],
+ uint pos_id, uint color_id,
+ float v1, float v2, int axis)
+{
+ GPU_vertbuf_attr_set(vbo, color_id, idx, col_grid);
+
+ float pos[3];
+ /* Set the grid in the selected axis (default is always Y axis) */
+ if (axis & V3D_GP_GRID_AXIS_X) {
+ pos[0] = 0.0f;
+ pos[1] = v1;
+ pos[2] = v2;
+ }
+ else if (axis & V3D_GP_GRID_AXIS_Z) {
+ pos[0] = v1;
+ pos[1] = v2;
+ pos[2] = 0.0f;
+ }
+ else
+ {
+ pos[0] = v1;
+ pos[1] = 0.0f;
+ pos[2] = v2;
+ }
+
+
+
+ GPU_vertbuf_attr_set(vbo, pos_id, idx, pos);
+}
+
+/* Draw grid lines */
+GPUBatch *DRW_gpencil_get_grid(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ ToolSettings *ts = scene->toolsettings;
+ View3D *v3d = draw_ctx->v3d;
+
+ float col_grid[4];
+
+ /* verify we have something to draw and valid values */
+ if (v3d->overlay.gpencil_grid_lines < 1) {
+ v3d->overlay.gpencil_grid_lines = GP_DEFAULT_GRID_LINES;
+ }
+
+ if (v3d->overlay.gpencil_grid_scale == 0.0f) {
+ v3d->overlay.gpencil_grid_scale = 1.0f;
+ }
+
+ if (v3d->overlay.gpencil_grid_opacity < 0.1f) {
+ v3d->overlay.gpencil_grid_opacity = 0.1f;
+ }
+
+ UI_GetThemeColor3fv(TH_GRID, col_grid);
+ col_grid[3] = v3d->overlay.gpencil_grid_opacity;
+
+ /* if use locked axis, copy value */
+ int axis = v3d->overlay.gpencil_grid_axis;
+ if ((v3d->overlay.gpencil_grid_axis & V3D_GP_GRID_AXIS_LOCK) == 0) {
+
+ axis = v3d->overlay.gpencil_grid_axis;
+ }
+ else {
+ switch (ts->gp_sculpt.lock_axis) {
+ case GP_LOCKAXIS_X:
+ {
+ axis = V3D_GP_GRID_AXIS_X;
+ break;
+ }
+ case GP_LOCKAXIS_NONE:
+ case GP_LOCKAXIS_Y:
+ {
+ axis = V3D_GP_GRID_AXIS_Y;
+ break;
+ }
+ case GP_LOCKAXIS_Z:
+ {
+ axis = V3D_GP_GRID_AXIS_Z;
+ break;
+ }
+ }
+ }
+
+ const char *grid_unit = NULL;
+ const int gridlines = v3d->overlay.gpencil_grid_lines;
+ const float grid_scale = v3d->overlay.gpencil_grid_scale * ED_scene_grid_scale(scene, &grid_unit);
+ const float grid = grid_scale;
+ const float space = (grid_scale / gridlines);
+
+ const uint vertex_len = 2 * (gridlines * 4 + 2);
+
+ static GPUVertFormat format = { 0 };
+ static uint pos_id, color_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ color_id = GPU_vertformat_attr_add(&format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, vertex_len);
+
+ int idx = 0;
+
+ for (int a = 1; a <= gridlines; a++) {
+ const float line = a * space;
+
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, -grid, -line, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, +grid, -line, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, -grid, +line, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, +grid, +line, axis);
+ idx++;
+
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, -line, -grid, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, -line, +grid, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, +line, -grid, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, +line, +grid, axis);
+ idx++;
+ }
+ /* center lines */
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, -grid, 0.0f, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, +grid, 0.0f, axis);
+ idx++;
+
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, 0.0f, -grid, axis);
+ idx++;
+ set_grid_point(vbo, idx, col_grid, pos_id, color_id, 0.0f, +grid, axis);
+ idx++;
+
+ return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+}