diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_render.c')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_render.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c index 19afdb3de5a..c7ef8677336 100644 --- a/source/blender/draw/engines/gpencil/gpencil_render.c +++ b/source/blender/draw/engines/gpencil/gpencil_render.c @@ -61,10 +61,10 @@ void GPENCIL_render_init(GPENCIL_Data *vedata, /* Depth need to be remapped to [0..1] range. */ pix_z = MEM_dupallocN(pix_z); - int pix_ct = rpass_z_src->rectx * rpass_z_src->recty; + int pix_num = rpass_z_src->rectx * rpass_z_src->recty; if (DRW_view_is_persp_get(view)) { - for (int i = 0; i < pix_ct; i++) { + for (int i = 0; i < pix_num; i++) { pix_z[i] = (-winmat[3][2] / -pix_z[i]) - winmat[2][2]; pix_z[i] = clamp_f(pix_z[i] * 0.5f + 0.5f, 0.0f, 1.0f); } @@ -74,7 +74,7 @@ void GPENCIL_render_init(GPENCIL_Data *vedata, float near = DRW_view_near_distance_get(view); float far = DRW_view_far_distance_get(view); float range_inv = 1.0f / fabsf(far - near); - for (int i = 0; i < pix_ct; i++) { + for (int i = 0; i < pix_num; i++) { pix_z[i] = (pix_z[i] + near) * range_inv; pix_z[i] = clamp_f(pix_z[i], 0.0f, 1.0f); } @@ -172,11 +172,11 @@ static void GPENCIL_render_result_z(struct RenderLayer *rl, float winmat[4][4]; DRW_view_winmat_get(NULL, winmat, false); - int pix_ct = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); + int pix_num = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); /* Convert GPU depth [0..1] to view Z [near..far] */ if (DRW_view_is_persp_get(NULL)) { - for (int i = 0; i < pix_ct; i++) { + for (int i = 0; i < pix_num; i++) { if (rp->rect[i] == 1.0f) { rp->rect[i] = 1e10f; /* Background */ } @@ -192,7 +192,7 @@ static void GPENCIL_render_result_z(struct RenderLayer *rl, float far = DRW_view_far_distance_get(NULL); float range = fabsf(far - near); - for (int i = 0; i < pix_ct; i++) { + for (int i = 0; i < pix_num; i++) { if (rp->rect[i] == 1.0f) { rp->rect[i] = 1e10f; /* Background */ } |