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Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_render.c')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_render.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index 3aa94c346df..41f0c601a13 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -40,9 +40,9 @@
#include "gpencil_engine.h"
/* Get pixel size for render
-* This function uses the same calculation used for viewport, because if use
-* camera pixelsize, the result is not correct.
-*/
+ * This function uses the same calculation used for viewport, because if use
+ * camera pixelsize, the result is not correct.
+ */
static float get_render_pixelsize(float persmat[4][4], int winx, int winy)
{
float v1[3], v2[3];
@@ -74,9 +74,9 @@ void GPENCIL_render_init(GPENCIL_Data *ved, RenderEngine *engine, struct Depsgra
const int size[2] = { (int)viewport_size[0], (int)viewport_size[1] };
/* In render mode the default framebuffer is not generated
- * because there is no viewport. So we need to manually create one
- * NOTE : use 32 bit format for precision in render mode.
- */
+ * because there is no viewport. So we need to manually create one
+ * NOTE : use 32 bit format for precision in render mode.
+ */
/* create multiframe framebuffer for AA */
if (U.gpencil_multisamples > 0) {
int rect_w = (int)viewport_size[0];
@@ -156,7 +156,7 @@ static void GPENCIL_render_update_viewvecs(float invproj[4][4], float winmat[4][
for (int i = 0; i < 4; i++) {
mul_project_m4_v3(invproj, view_vecs[i]);
/* normalized trick see:
- * http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
+ * http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
if (is_persp) {
/* Divide XY by Z. */
mul_v2_fl(view_vecs[i], 1.0f / view_vecs[i][2]);
@@ -164,14 +164,14 @@ static void GPENCIL_render_update_viewvecs(float invproj[4][4], float winmat[4][
}
/**
- * If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
- * view_vecs[1] is the vector going from the near-bottom-left corner to
- * the far-top-right corner.
- * If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
- * when Z = 1, and top-left corner if Z = 1.
- * view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
- * distance from the near plane to the far clip plane.
- **/
+ * If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
+ * view_vecs[1] is the vector going from the near-bottom-left corner to
+ * the far-top-right corner.
+ * If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
+ * when Z = 1, and top-left corner if Z = 1.
+ * view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
+ * distance from the near plane to the far clip plane.
+ */
copy_v4_v4(r_viewvecs[0], view_vecs[0]);
/* we need to store the differences */