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Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_shader.c')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader.c31
1 files changed, 27 insertions, 4 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader.c b/source/blender/draw/engines/gpencil/gpencil_shader.c
index 8c7ba42a70e..fe095b1b916 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader.c
@@ -77,10 +77,33 @@ static struct {
void GPENCIL_shader_free(void)
{
- GPUShader **sh_data_as_array = (GPUShader **)&g_shaders;
- for (int i = 0; i < (sizeof(g_shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
+ DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[0]);
+ DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[1]);
+ DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[2]);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.composite_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.layer_blend_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.depth_merge_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.mask_invert_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_composite_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_colorize_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_blur_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_glow_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_pixel_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_rim_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_shadow_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_transform_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fill_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_stroke_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_point_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_edit_point_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_line_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_drawing_fill_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fullscreen_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_simple_fullscreen_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_blend_fullscreen_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_background_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_paper_sh);
}
GPUShader *GPENCIL_shader_antialiasing(int stage)