diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_shader_fx.c')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_shader_fx.c | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c index c3bf241baf5..7d6a8691b87 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c @@ -76,11 +76,12 @@ static bool effect_is_active(bGPdata *gpd, ShaderFxData *fx, bool is_render) return false; } -/* get normal of draw using one stroke of visible layer -* /param gpd GP datablock -* /param r_point Point on plane -* /param r_normal Normal vector -*/ +/** + * Get normal of draw using one stroke of visible layer + * \param gpd GP datablock + * \param r_point Point on plane + * \param r_normal Normal vector + */ static bool get_normal_vector(bGPdata *gpd, float r_point[3], float r_normal[3]) { for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { @@ -123,9 +124,9 @@ static void GPENCIL_dof_nearfar(Object *camera, float coc, float nearfar[2]) float focal_len = cam->lens; /* this is factor that converts to the scene scale. focal length and sensor are expressed in mm - * unit.scale_length is how many meters per blender unit we have. We want to convert to blender units though - * because the shader reads coordinates in world space, which is in blender units. - * Note however that focus_distance is already in blender units and shall not be scaled here (see T48157). */ + * unit.scale_length is how many meters per blender unit we have. We want to convert to blender units though + * because the shader reads coordinates in world space, which is in blender units. + * Note however that focus_distance is already in blender units and shall not be scaled here (see T48157). */ float scale = (scene->unit.system) ? scene->unit.scale_length : 1.0f; float scale_camera = 0.001f / scale; /* we want radius here for the aperture number */ @@ -308,8 +309,8 @@ static void DRW_gpencil_fx_light( copy_v3_v3(fxd->loc, &fxd->object->loc[0]); /* Calc distance to strokes plane - * The w component of location is used to transfer the distance to drawing plane - */ + * The w component of location is used to transfer the distance to drawing plane + */ float r_point[3], r_normal[3]; float r_plane[4]; bGPdata *gpd = cache->gpd; |