Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_shader_shared.h')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_shared.h26
1 files changed, 15 insertions, 11 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
index 50ff7e7efc7..4c621e955b9 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
@@ -7,7 +7,9 @@
typedef struct gpMaterial gpMaterial;
typedef struct gpLight gpLight;
typedef enum gpMaterialFlag gpMaterialFlag;
+# ifdef GP_LIGHT
typedef enum gpLightType gpLightType;
+# endif
# endif
#endif
@@ -75,8 +77,9 @@ struct gpMaterial {
};
BLI_STATIC_ASSERT_ALIGN(gpMaterial, 16)
+#ifdef GP_LIGHT
struct gpLight {
-#ifndef GPU_SHADER
+# ifndef GPU_SHADER
float3 color;
gpLightType type;
float3 right;
@@ -87,7 +90,7 @@ struct gpLight {
float _pad0;
float3 position;
float _pad1;
-#else
+# else
/* Some drivers are completely messing the alignment or the fetches here.
* We are forced to pack these into vec4 otherwise we only get 0.0 as value. */
/* NOTE(@fclem): This was the case on MacOS OpenGL implementation.
@@ -97,17 +100,18 @@ struct gpLight {
float4 packed2;
float4 packed3;
float4 packed4;
-# define _color packed0.xyz
-# define _type packed0.w
-# define _right packed1.xyz
-# define _spot_size packed1.w
-# define _up packed2.xyz
-# define _spot_blend packed2.w
-# define _forward packed3.xyz
-# define _position packed4.xyz
-#endif
+# define _color packed0.xyz
+# define _type packed0.w
+# define _right packed1.xyz
+# define _spot_size packed1.w
+# define _up packed2.xyz
+# define _spot_blend packed2.w
+# define _forward packed3.xyz
+# define _position packed4.xyz
+# endif
};
BLI_STATIC_ASSERT_ALIGN(gpLight, 16)
+#endif
#ifndef GPU_SHADER
# undef gpMaterialFlag