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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl54
1 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl
index 5bff7a20523..e2aceb9eefe 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl
@@ -11,36 +11,36 @@ out vec4 FragColor;
void main()
{
- vec4 outcolor;
- ivec2 uv = ivec2(gl_FragCoord.xy);
+ vec4 outcolor;
+ ivec2 uv = ivec2(gl_FragCoord.xy);
- float stroke_depth = texelFetch(strokeDepth, uv.xy, 0).r;
- vec4 src_pixel= texelFetch(strokeColor, uv.xy, 0);
- vec4 glow_pixel= texelFetch(glowColor, uv.xy, 0);
- float glow_depth = texelFetch(glowDepth, uv.xy, 0).r;
+ float stroke_depth = texelFetch(strokeDepth, uv.xy, 0).r;
+ vec4 src_pixel = texelFetch(strokeColor, uv.xy, 0);
+ vec4 glow_pixel = texelFetch(glowColor, uv.xy, 0);
+ float glow_depth = texelFetch(glowDepth, uv.xy, 0).r;
- if (alpha_mode == 0) {
- outcolor = src_pixel + glow_pixel;
- }
- else {
- if ((src_pixel.a < 0.1) || (glow_pixel.a < 0.1)) {
- outcolor = src_pixel + glow_pixel;
- }
- else {
- outcolor = src_pixel;
- }
- }
+ if (alpha_mode == 0) {
+ outcolor = src_pixel + glow_pixel;
+ }
+ else {
+ if ((src_pixel.a < 0.1) || (glow_pixel.a < 0.1)) {
+ outcolor = src_pixel + glow_pixel;
+ }
+ else {
+ outcolor = src_pixel;
+ }
+ }
- if (src_pixel.a < glow_pixel.a) {
- gl_FragDepth = glow_depth;
- }
- else {
- gl_FragDepth = stroke_depth;
- }
+ if (src_pixel.a < glow_pixel.a) {
+ gl_FragDepth = glow_depth;
+ }
+ else {
+ gl_FragDepth = stroke_depth;
+ }
- if (outcolor.a < 0.001) {
- discard;
- }
+ if (outcolor.a < 0.001) {
+ discard;
+ }
- FragColor = outcolor;
+ FragColor = outcolor;
}