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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl50
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
new file mode 100644
index 00000000000..0b25dbbd012
--- /dev/null
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
@@ -0,0 +1,50 @@
+uniform mat4 ProjectionMatrix;
+uniform mat4 ViewMatrix;
+
+uniform sampler2D strokeColor;
+uniform sampler2D strokeDepth;
+
+uniform int size[3];
+uniform vec4 color;
+
+uniform vec3 loc;
+uniform float pixsize; /* rv3d->pixsize */
+uniform float pixelsize; /* U.pixelsize */
+uniform float pixfactor;
+
+out vec4 FragColor;
+
+int uselines = size[2];
+float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+vec2 nsize = max(vec2(size[0], size[1]), 3.0);
+
+/* This pixelation shader is a modified version of original Geeks3d.com code */
+void main()
+{
+ vec2 uv = vec2(gl_FragCoord.xy);
+ vec4 nloc = ProjectionMatrix * ViewMatrix * vec4(loc.xyz, 1.0);
+
+ float dx = (ProjectionMatrix[3][3] == 0.0) ? (nsize[0] / (nloc.z * defaultpixsize)) : (nsize[0] / defaultpixsize);
+ float dy = (ProjectionMatrix[3][3] == 0.0) ? (nsize[1] / (nloc.z * defaultpixsize)) : (nsize[1] / defaultpixsize);
+
+ dx = max(abs(dx), 3.0);
+ dy = max(abs(dy), 3.0);
+
+ vec2 coord = vec2(dx * floor(uv.x / dx), dy * floor(uv.y / dy));
+
+ float stroke_depth = texelFetch(strokeDepth, ivec2(coord), 0).r;
+ vec4 outcolor = texelFetch(strokeColor, ivec2(coord), 0);
+
+ if (uselines == 1) {
+ float difx = uv.x - (floor(uv.x / nsize[0]) * nsize[0]);
+ if ((difx == 0.5) && (outcolor.a > 0)) {
+ outcolor = color;
+ }
+ float dify = uv.y - (floor(uv.y / nsize[1]) * nsize[1]);
+ if ((dify == 0.5) && (outcolor.a > 0)) {
+ outcolor = color;
+ }
+ }
+ gl_FragDepth = stroke_depth;
+ FragColor = outcolor;
+}