diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_resolve_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_resolve_frag.glsl | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_resolve_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_resolve_frag.glsl deleted file mode 100644 index 3ef11008adf..00000000000 --- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_resolve_frag.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/* ******************************************************************* */ -/* Resolve Shadow pass */ -/* ******************************************************************* */ -uniform sampler2D strokeColor; -uniform sampler2D strokeDepth; -uniform sampler2D shadowColor; -uniform sampler2D shadowDepth; - -out vec4 FragColor; - -void main() -{ - ivec2 uv = ivec2(gl_FragCoord.xy); - - float stroke_depth = texelFetch(strokeDepth, uv.xy, 0).r; - float shadow_depth = texelFetch(shadowDepth, uv.xy, 0).r; - vec4 stroke_pixel = texelFetch(strokeColor, uv.xy, 0); - vec4 shadow_pixel = texelFetch(shadowColor, uv.xy, 0); - - /* copy original pixel */ - vec4 outcolor = stroke_pixel; - float outdepth = stroke_depth; - - /* if stroke is not on top, copy shadow */ - if ((stroke_pixel.a <= 0.2) && (shadow_pixel.a > 0.0)) { - outcolor = shadow_pixel; - outdepth = shadow_depth; - } - - gl_FragDepth = outdepth; - FragColor = outcolor; -} |