diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl deleted file mode 100644 index 0a5df9f6d77..00000000000 --- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl +++ /dev/null @@ -1,44 +0,0 @@ - -out vec4 FragColor; - -uniform sampler2D strokeColor; -uniform sampler2D strokeDepth; - -uniform float amplitude; -uniform float period; -uniform float phase; -uniform int orientation; -uniform vec2 wsize; - -#define M_PI 3.1415926535897932384626433832795 - -#define HORIZONTAL 0 -#define VERTICAL 1 - -void main() -{ - vec4 outcolor; - ivec2 uv = ivec2(gl_FragCoord.xy); - float stroke_depth; - - float value; - if (orientation == HORIZONTAL) { - float pval = (uv.x * M_PI) / wsize[0]; - value = amplitude * sin((period * pval) + phase); - outcolor = texelFetch(strokeColor, ivec2(uv.x, uv.y + value), 0); - stroke_depth = texelFetch(strokeDepth, ivec2(uv.x, uv.y + value), 0).r; - } - else { - float pval = (uv.y * M_PI) / wsize[1]; - value = amplitude * sin((period * pval) + phase); - outcolor = texelFetch(strokeColor, ivec2(uv.x + value, uv.y), 0); - stroke_depth = texelFetch(strokeDepth, ivec2(uv.x + value, uv.y), 0).r; - } - - FragColor = outcolor; - gl_FragDepth = stroke_depth; - - if (outcolor.a < 0.02f) { - discard; - } -} |