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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 6671c16aa0b..7ddfdc5f65c 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -101,33 +101,33 @@ void blend_mode_output(
{
switch (blend_mode) {
case MODE_REGULAR:
- /* Reminder: Blending func is premult alpha blend (dst.rgba * (1 - src.a) + src.rgb). */
+ /* Reminder: Blending func is premult alpha blend `(dst.rgba * (1 - src.a) + src.rgb)`. */
color *= opacity;
frag_color = color;
frag_revealage = vec4(0.0, 0.0, 0.0, color.a);
break;
case MODE_MULTIPLY:
- /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba). */
+ /* Reminder: Blending func is multiply blend `(dst.rgba * src.rgba)`. */
color.a *= opacity;
frag_revealage = frag_color = (1.0 - color.a) + color.a * color;
break;
case MODE_DIVIDE:
- /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba). */
+ /* Reminder: Blending func is multiply blend `(dst.rgba * src.rgba)`. */
color.a *= opacity;
frag_revealage = frag_color = clamp(1.0 / max(vec4(1e-6), 1.0 - color * color.a), 0.0, 1e18);
break;
case MODE_HARDLIGHT: {
- /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba). */
+ /* Reminder: Blending func is multiply blend `(dst.rgba * src.rgba)`. */
/**
* We need to separate the overlay equation into 2 term (one mul and one add).
* This is the standard overlay equation (per channel):
- * rtn = (src < 0.5) ? (2.0 * src * dst) : (1.0 - 2.0 * (1.0 - src) * (1.0 - dst));
+ * `rtn = (src < 0.5) ? (2.0 * src * dst) : (1.0 - 2.0 * (1.0 - src) * (1.0 - dst));`
* We rewrite the second branch like this:
- * rtn = 1 - 2 * (1 - src) * (1 - dst);
- * rtn = 1 - 2 (1 - dst + src * dst - src);
- * rtn = 1 - 2 (1 - dst * (1 - src) - src);
- * rtn = 1 - 2 + dst * (2 - 2 * src) + 2 * src;
- * rtn = (- 1 + 2 * src) + dst * (2 - 2 * src);
+ * `rtn = 1 - 2 * (1 - src) * (1 - dst);`
+ * `rtn = 1 - 2 (1 - dst + src * dst - src);`
+ * `rtn = 1 - 2 (1 - dst * (1 - src) - src);`
+ * `rtn = 1 - 2 + dst * (2 - 2 * src) + 2 * src;`
+ * `rtn = (- 1 + 2 * src) + dst * (2 - 2 * src);`
*/
color = mix(vec4(0.5), color, color.a * opacity);
vec4 s = step(-0.5, -color);
@@ -143,7 +143,7 @@ void blend_mode_output(
break;
case MODE_SUB:
case MODE_ADD:
- /* Reminder: Blending func is additive / subtractive blend (dst.rgba +/- src.rgba). */
+ /* Reminder: Blending func is additive / subtractive blend `(dst.rgba +/- src.rgba)`. */
frag_color = color * color.a * opacity;
frag_revealage = vec4(0.0);
break;