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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 45b2b92a09b..189ed91cbb4 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -128,7 +128,7 @@ void blend_mode_output(
* rtn = 1 - 2 (1 - dst * (1 - src) - src);
* rtn = 1 - 2 + dst * (2 - 2 * src) + 2 * src;
* rtn = (- 1 + 2 * src) + dst * (2 - 2 * src);
- **/
+ */
color = mix(vec4(0.5), color, color.a * opacity);
vec4 s = step(-0.5, -color);
frag_revealage = frag_color = 2.0 * s + 2.0 * color * (1.0 - s * 2.0);
@@ -363,7 +363,7 @@ void color_output(vec4 stroke_col, vec4 vert_col, float vert_strength, float mix
* finalColorAdd is how much of the mixed color to add.
* Note that we never add alpha. This is to keep the texture act as a stencil.
* We do however, modulate the alpha (reduce it).
- **/
+ */
/* We add the mixed color. This is 100% mix (no texture visible). */
finalColorMul = vec4(mixed_col.aaa, mixed_col.a);
finalColorAdd = vec4(mixed_col.rgb * mixed_col.a, 0.0);