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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_geom.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_geom.glsl44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_geom.glsl
index 0d2da00db66..b5d0a5bce71 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_geom.glsl
@@ -13,36 +13,36 @@ out vec2 mTexCoord;
/* project 3d point to 2d on screen space */
vec2 toScreenSpace(vec4 vertex)
{
- return vec2(vertex.xy / vertex.w) * Viewport;
+ return vec2(vertex.xy / vertex.w) * Viewport;
}
void main(void)
{
- vec4 P0 = gl_in[0].gl_Position;
- vec2 sp0 = toScreenSpace(P0);
+ vec4 P0 = gl_in[0].gl_Position;
+ vec2 sp0 = toScreenSpace(P0);
- float size = finalThickness[0];
+ float size = finalThickness[0];
- /* generate the triangle strip */
- mTexCoord = vec2(0, 1);
- mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x - size, sp0.y + size) / Viewport, 0, 1.0);
- EmitVertex();
+ /* generate the triangle strip */
+ mTexCoord = vec2(0, 1);
+ mColor = finalColor[0];
+ gl_Position = vec4(vec2(sp0.x - size, sp0.y + size) / Viewport, 0, 1.0);
+ EmitVertex();
- mTexCoord = vec2(0, 0);
- mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x - size, sp0.y - size) / Viewport, 0, 1.0);
- EmitVertex();
+ mTexCoord = vec2(0, 0);
+ mColor = finalColor[0];
+ gl_Position = vec4(vec2(sp0.x - size, sp0.y - size) / Viewport, 0, 1.0);
+ EmitVertex();
- mTexCoord = vec2(1, 1);
- mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x + size, sp0.y + size) / Viewport, 0, 1.0);
- EmitVertex();
+ mTexCoord = vec2(1, 1);
+ mColor = finalColor[0];
+ gl_Position = vec4(vec2(sp0.x + size, sp0.y + size) / Viewport, 0, 1.0);
+ EmitVertex();
- mTexCoord = vec2(1, 0);
- mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x + size, sp0.y - size) / Viewport, 0, 1.0);
- EmitVertex();
+ mTexCoord = vec2(1, 0);
+ mColor = finalColor[0];
+ gl_Position = vec4(vec2(sp0.x + size, sp0.y - size) / Viewport, 0, 1.0);
+ EmitVertex();
- EndPrimitive();
+ EndPrimitive();
}