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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl index 8cf457ee4dd..31e6df80d23 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl @@ -115,7 +115,7 @@ void main() discard; } - /* FIXME(fclem) Grrr. This is bad for performance but it's the easiest way to not get + /* FIXME(fclem): Grrr. This is bad for performance but it's the easiest way to not get * depth written where the mask obliterate the layer. */ float mask = texture(gpMaskTexture, uvs).r; if (mask < 0.001) { |