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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl126
1 files changed, 0 insertions, 126 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
deleted file mode 100644
index d79b8fb4d8a..00000000000
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
+++ /dev/null
@@ -1,126 +0,0 @@
-uniform int color_type;
-uniform int mode;
-uniform sampler2D myTexture;
-uniform bool myTexturePremultiplied;
-
-uniform float gradient_f;
-uniform vec2 gradient_s;
-
-uniform vec4 colormix;
-uniform float mix_stroke_factor;
-uniform int shading_type[2];
-
-in vec4 mColor;
-in vec2 mTexCoord;
-out vec4 fragColor;
-
-uniform int fade_layer;
-uniform float fade_layer_factor;
-uniform bool fade_ob;
-uniform vec3 fade_color;
-uniform float fade_ob_factor;
-
-#define texture2D texture
-
-#define GPENCIL_MODE_LINE 0
-#define GPENCIL_MODE_DOTS 1
-#define GPENCIL_MODE_BOX 2
-
-/* keep this list synchronized with list in gpencil_engine.h */
-#define GPENCIL_COLOR_SOLID 0
-#define GPENCIL_COLOR_TEXTURE 1
-#define GPENCIL_COLOR_PATTERN 2
-
-#define OB_SOLID 3
-#define V3D_SHADING_TEXTURE_COLOR 3
-
-bool no_texture = (shading_type[0] == OB_SOLID) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR);
-
-/* Function to check the point inside ellipse */
-float check_ellipse_point(vec2 pt, vec2 radius)
-{
- float p = (pow(pt.x, 2) / pow(radius.x, 2)) + (pow(pt.y, 2) / pow(radius.y, 2));
-
- return p;
-}
-
-/* Function to check the point inside box */
-vec2 check_box_point(vec2 pt, vec2 radius)
-{
- vec2 rtn;
- rtn.x = abs(pt.x) / radius.x;
- rtn.y = abs(pt.y) / radius.y;
-
- return rtn;
-}
-
-void main()
-{
- vec2 centered = mTexCoord - vec2(0.5);
- float ellip = check_ellipse_point(centered, vec2(gradient_s / 2.0));
- vec2 box;
-
- if (mode != GPENCIL_MODE_BOX) {
- if (ellip > 1.0) {
- discard;
- }
- }
- else {
- box = check_box_point(centered, vec2(gradient_s / 2.0));
- if ((box.x > 1.0) || (box.y > 1.0)) {
- discard;
- }
- }
-
- /* Solid */
- if ((color_type == GPENCIL_COLOR_SOLID) || (no_texture)) {
- fragColor = mColor;
- }
- /* texture */
- if ((color_type == GPENCIL_COLOR_TEXTURE) && (!no_texture)) {
- vec4 text_color = texture_read_as_srgb(myTexture, myTexturePremultiplied, mTexCoord);
- if (mix_stroke_factor > 0.0) {
- fragColor.rgb = mix(text_color.rgb, colormix.rgb, mix_stroke_factor);
- fragColor.a = text_color.a;
- }
- else {
- fragColor = text_color;
- }
-
- /* mult both alpha factor to use strength factor with texture */
- fragColor.a = min(fragColor.a * mColor.a, fragColor.a);
- }
- /* pattern */
- if ((color_type == GPENCIL_COLOR_PATTERN) && (!no_texture)) {
- vec4 text_color = texture_read_as_srgb(myTexture, myTexturePremultiplied, mTexCoord);
- fragColor = mColor;
- /* mult both alpha factor to use strength factor with color alpha limit */
- fragColor.a = min(text_color.a * mColor.a, mColor.a);
- }
-
- if (gradient_f < 1.0) {
- float dist = length(centered) * 2.0;
- float decay = dist * (1.0 - gradient_f) * fragColor.a;
- fragColor.a = clamp(fragColor.a - decay, 0.0, 1.0);
- if (mode == GPENCIL_MODE_DOTS) {
- fragColor.a = fragColor.a * (1.0 - ellip);
- }
- }
-
- if (fragColor.a < 0.0035) {
- discard;
- }
-
- /* Apply paper opacity */
- if (fade_layer == 1) {
- /* Layer is below, mix with background. */
- fragColor.rgb = mix(fade_color.rgb, fragColor.rgb, fade_layer_factor);
- }
- else if (fade_layer == 2) {
- /* Layer is above, change opacity. */
- fragColor.a *= fade_layer_factor;
- }
- else if (fade_ob == true) {
- fragColor.rgb = mix(fade_color.rgb, fragColor.rgb, fade_ob_factor);
- }
-}