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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl12
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index 7d0ebe88aa4..bc703d2a078 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -1,5 +1,6 @@
uniform int color_type;
uniform sampler2D myTexture;
+uniform bool myTexturePremultiplied;
uniform float gradient_f;
@@ -37,11 +38,15 @@ float linearrgb_to_srgb(float c)
}
}
-vec4 texture_read_as_srgb(sampler2D tex, vec2 co)
+vec4 texture_read_as_srgb(sampler2D tex, bool premultiplied, vec2 co)
{
/* By convention image textures return scene linear colors, but
* grease pencil still works in srgb. */
vec4 color = texture(tex, co);
+ /* Unpremultiply if stored multiplied, since straight alpha is expected by shaders. */
+ if (premultiplied && !(color.a == 0.0 || color.a == 1.0)) {
+ color.rgb = color.rgb / color.a;
+ }
color.r = linearrgb_to_srgb(color.r);
color.g = linearrgb_to_srgb(color.g);
color.b = linearrgb_to_srgb(color.b);
@@ -68,10 +73,11 @@ void main()
/* texture for endcaps */
vec4 text_color;
if (uvfac[1] == ENDCAP) {
- text_color = texture_read_as_srgb(myTexture, vec2(mTexCoord.x, mTexCoord.y));
+ text_color = texture_read_as_srgb(
+ myTexture, myTexturePremultiplied, vec2(mTexCoord.x, mTexCoord.y));
}
else {
- text_color = texture_read_as_srgb(myTexture, mTexCoord);
+ text_color = texture_read_as_srgb(myTexture, myTexturePremultiplied, mTexCoord);
}
/* texture */