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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl25
1 files changed, 23 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index 6b7cee888ea..6b3fcad1240 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -27,6 +27,27 @@ out vec4 fragColor;
bool no_texture = (shading_type[0] == OB_SOLID) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR);
+float linearrgb_to_srgb(float c)
+{
+ if (c < 0.0031308) {
+ return (c < 0.0) ? 0.0 : c * 12.92;
+ }
+ else {
+ return 1.055 * pow(c, 1.0 / 2.4) - 0.055;
+ }
+}
+
+vec4 texture_read_as_srgb(sampler2D tex, vec2 co)
+{
+ /* By convention image textures return scene linear colors, but
+ * grease pencil still works in srgb. */
+ vec4 color = texture2D(tex, co);
+ color.r = linearrgb_to_srgb(color.r);
+ color.g = linearrgb_to_srgb(color.g);
+ color.b = linearrgb_to_srgb(color.b);
+ return color;
+}
+
void main()
{
@@ -47,10 +68,10 @@ void main()
/* texture for endcaps */
vec4 text_color;
if (uvfac[1] == ENDCAP) {
- text_color = texture2D(myTexture, vec2(mTexCoord.x, mTexCoord.y));
+ text_color = texture_read_as_srgb(myTexture, vec2(mTexCoord.x, mTexCoord.y));
}
else {
- text_color = texture2D(myTexture, mTexCoord);
+ text_color = texture_read_as_srgb(myTexture, mTexCoord);
}
/* texture */