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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl76
1 files changed, 0 insertions, 76 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
deleted file mode 100644
index 926b11e4083..00000000000
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
+++ /dev/null
@@ -1,76 +0,0 @@
-in vec4 uvcoordsvar;
-
-out vec4 FragColor;
-
-uniform sampler2D strokeColor;
-uniform sampler2D strokeDepth;
-uniform int tonemapping;
-uniform vec4 select_color;
-uniform int do_select;
-
-float srgb_to_linearrgb(float c)
-{
- if (c < 0.04045) {
- return (c < 0.0) ? 0.0 : c * (1.0 / 12.92);
- }
- else {
- return pow((c + 0.055) * (1.0 / 1.055), 2.4);
- }
-}
-
-float linearrgb_to_srgb(float c)
-{
- if (c < 0.0031308) {
- return (c < 0.0) ? 0.0 : c * 12.92;
- }
- else {
- return 1.055 * pow(c, 1.0 / 2.4) - 0.055;
- }
-}
-
-bool check_borders(ivec2 uv, int size)
-{
- for (int x = -size; x <= size; x++) {
- for (int y = -size; y <= size; y++) {
- vec4 stroke_color = texelFetch(strokeColor, ivec2(uv.x + x, uv.y + y), 0).rgba;
- if (stroke_color.a > 0) {
- return true;
- }
- }
- }
-
- return false;
-}
-
-void main()
-{
- ivec2 uv = ivec2(gl_FragCoord.xy);
- float stroke_depth = texelFetch(strokeDepth, uv, 0).r;
- vec4 stroke_color = texelFetch(strokeColor, uv, 0).rgba;
-
- /* premult alpha factor to remove double blend effects */
- if (stroke_color.a > 0) {
- stroke_color = vec4(vec3(stroke_color.rgb / stroke_color.a), stroke_color.a);
- }
-
- /* apply color correction for render only */
- if (tonemapping == 1) {
- stroke_color.r = srgb_to_linearrgb(stroke_color.r);
- stroke_color.g = srgb_to_linearrgb(stroke_color.g);
- stroke_color.b = srgb_to_linearrgb(stroke_color.b);
- }
-
- FragColor = clamp(stroke_color, 0.0, 1.0);
- gl_FragDepth = clamp(stroke_depth, 0.0, 1.0);
-
- if (do_select == 1) {
- if (stroke_color.a == 0) {
- if (check_borders(uv, 2)) {
- FragColor = select_color;
- gl_FragDepth = 0.000001;
- /* Dirty fix waiting for new GPencil engine. */
- FragColor.rgb = pow(FragColor.rgb, vec3(2.2));
- }
- }
- }
-}